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/* * SplatView.h * Description * subclass of BoardView specific to the game "Splat" * History * 14-Feb-93 Erik Kay Created * 15-Mar-93 Erik Kay added sound */ #import "BoardView.h" #import "EKSoundManager.h" @interface SplatView:BoardView { NXImage *obstructionImg; NXImage *one; NXImage *two; square_state currentPlayer; int currentFrame; //! why do we need this second variable? Board *boardDiffs; BOOL moving; BOOL changing; BOOL resized; id soundManager; } - playSound:(int)which atCol:(int)c; @end
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