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/*
* SplatGame
* description: implementation of the SplatGame class
* a class to keep track of the state of a splat game instance
* history:
* 5/1/93 [Erik Kay] - converted much of the SplatController to here
* 6/8/93 [Erik Kay] - better network support
*/
#import <appkit/appkit.h>
#import "Player.h"
#import "SplatRules.h"
#import "Board.h"
enum game_state { NO_GAME, GAME_OVER, GAME_PAUSED, GAME_RUNNING };
#define MOVE_SOUND 0
#define CHANGE_SOUND 1
#define BIGCHANGE_SOUND 2
#define WOWCHANGE_SOUND 3
#define GAMEOVER_SOUND 4
#define WIN_SOUND 5
@interface SplatGame:Object
{
Board *board, *origBoard;
SplatRules *rules;
id player1;
id player2;
id currentPlayer;
id otherPlayer;
id winner;
enum game_state gameState;
move_list moves;
move_list *last_move;
id boardWindow;
id boardView;
id player1ColorView;
id player1PiecesField;
id player1Name;
id player2ColorView;
id player2PiecesField;
id player2Name;
id playButton;
id pauseButton;
id stopButton;
id undoButton;
NXConnection *myConnection;
NXPort *threadPort;
}
- initNetPlayers;
- setBoard:(Board *)b;
- updateBoard:(Board *)b;
- (Board *)board;
- setRules:(SplatRules *)r;
- (SplatRules *)rules;
- setPlayer1:(Player *)p;
- (Player *)player1;
- setPlayer2:(Player *)p;
- (Player *)player2;
- (Player *)winner;
- (Player *)currentPlayer;
- (Player *)otherPlayer;
- setGameState:(enum game_state)state;
- (enum game_state)gameState;
- updateCount;
- doNextMove;
- doMove:(move *)mv;
- startMove:(move *)mv;
- doUndoMove:sender;
- showGame;
- initGame;
- startGame:sender;
- pauseGame:sender;
- stopGame:sender;
- gameOver;
- resetGame;
- resetBoard;
- (NXPort *)inPort;
- windowWillClose:sender;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.