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/*
* EKSoundManager
* description: a generic object for loading and playing threaded sounds
* history:
* 5/15/93 [Erik Kay] - created
* 5/22/93 [Erik Kay] - preloading sounds
* 6/12/93 [Erik Kay] - uncompressing sounds at load time
*/
#import <appkit/appkit.h>
//! These limits are kind of arbitrary
//! They should probably be made dynamic at some point
#define MAX_SOUNDS 64
#define MAX_STREAMS 10
@interface EKSoundManager:Object
{
NXSoundOut *device;
NXPlayStream *streamList[MAX_STREAMS];
int currentStream;
int maxSound;
Sound *soundList[MAX_SOUNDS];
BOOL playSounds;
}
// add a sound to the list of known sounds
- (int)addSound:(const char *)name;
// turn sound playing on or off
- setPlaySounds:(BOOL)flag;
// play a sound with even left/right gain
- playSound:(int)whichSound;
// play a sound with specified left/right gain
- playSound:(int)whichSound withGainLeft:(float)l right:(float)r;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.