ftp.nice.ch/pub/next/games/network/MazeWar.2.0.README

This is the README for MazeWar.s.tar.gz [Download] [Browse] [Up]

This is a cleaned-up version of MazeWars originally released for
NeXTSTEP 1.0.  We didn't have Doom back then, only MazeWars. :)
I've upgraded the code so it compiles under Nextstep 3.3.

MazeWars is a 3-D multiplayer networked (and probably cross-platform)
shoot-em-up game.  This version was originally written in 1988.
I'm not sure when the original off which this was based was written.

After playing around with it last November, I was annoyed to find
that graphics wouldn't display on little-endian machines correctly.
At the time, I couldn't determine an easy way to get it working
correctly, and since I only have one big-endian machine, I tabled
the upgrade project.   Today, I decided to take another look.  It
turns out that the code for handling little-endian machines was
there along.  All I had to do was enable it for such machines.
So here it is.

The return of MazeWars to the Nextstep world, compiled quad-fat,
complete with source code.

The network broadcast stuff still doesn't work, and I don't feel
like looking at that today, so you'll just have to specify a hostname
when you start up.

Feel free to modify and release new versions of MazeWars as I
currently have no plans to do anything further with it.

-Mike Kienenberger
 April 12, 1997
 mkienenb@alaska.net



Changes:

MazeWars 2.0 (mkienenb@alaska.net)
- Updated Makefile
- Enabled little endian support for little endian NS systems
- Fixed various typecasting problems.
- Updated header files
- changed setFlip: to setFlipped:
- rewrote cursor-handling routines to use NXCursor rather than Cursor
- updated NXImageBitmap to NXDrawBitmap

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.