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/* indent:4 tabsize:8 font:fixed-width */
#import "Template.h"
#import "localstrings.h"
@implementation Template
/*---------------------------------------------------------------------------
|
| - initFromBundle:aBundle withName:(const char *)name
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Instantiate an object of this class.
|
\---------------------------------------------------------------------------*/
- initFromBundle:aBundle withName:(const char *)name
{
[super initFromBundle:aBundle withName:name];
// ****custom code here****
return self;
}
/*---------------------------------------------------------------------------
|
| - inspectorWillBeRemoved
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Sent by game engine just before removing this module's inspector from
| view.
|
\----------------------------------------------------------------------------*/
- inspectorWillBeRemoved
{
// ****custom code here****
return self;
}
/*---------------------------------------------------------------------------
|
| - inspectorInstalled
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Sent by game engine just after installing this module's inspector.
|
\----------------------------------------------------------------------------*/
- inspectorInstalled
{
// ****custom code here****
return self;
}
/*---------------------------------------------------------------------------
|
| - startGame:
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Start a new game. Get confirmation from the user before aborting a
| game in progress.
|
\----------------------------------------------------------------------------*/
- startGame:sender
{
[super startGame:sender];
return [self setupGame:YES];
}
/*---------------------------------------------------------------------------
|
| - restartGame:
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Restart the game in progress.
|
\----------------------------------------------------------------------------*/
- restartGame:sender
{
[super restartGame:sender];
return [self setupGame:NO];
}
/*---------------------------------------------------------------------------
|
| - setupGame:(BOOL)redeal
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Setup a new game. If "redeal" is true, deal a new deck, otherwise
| use the same cards as the previous game.
|
\----------------------------------------------------------------------------*/
- setupGame:(BOOL)redeal
{
// ****custom code here****
// pop the game window to the front
[gameWindow makeKeyAndOrderFront:self];
return self;
}
/*---------------------------------------------------------------------------
|
| - endGame:sender
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| End the game in progress. Discard the game window.
|
\----------------------------------------------------------------------------*/
- endGame:sender
{
// close the game window
[super endGame:sender];
// ****custom code here****
return self;
}
/*---------------------------------------------------------------------------
|
| - win
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Called when the game has been won. This is where you can insert fancy
| winning routines, or just call the default (boring) routine.
|
\----------------------------------------------------------------------------*/
- win
{
[super win]; // replace this with something wonderful
return self;
}
/*---------------------------------------------------------------------------
|
| - lose
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Called when the game has been lost. Most games probably won't bother
| to check if they have lost.
|
\----------------------------------------------------------------------------*/
- lose
{
[super lose]; // replace this with something wonderful
return self;
}
/*---------------------------------------------------------------------------
|
| - checkForWin
|
| returns: (id) self
|
|----------------------------------------------------------------------------
|
| Called to check the state of the game. Always override (unless your
| game is impossible to win).
|
\----------------------------------------------------------------------------*/
- checkForWin
{
#ifdef FILL_THIS_IN_YOURSELF
if (I win the game)
{
[self win];
}
#endif
return self;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.