This is DiscardCardPileDelegate.m in view mode; [Download] [Up]
/* indent:4 tabsize:8 font:fixed-width */ #import "DiscardCardPileDelegate.h" #import "../Solitaire/CardSet.subproj/cardset.h" #import "Pyramid.h" @implementation DiscardCardPileDelegate /*------------------------------------------------------------------------- | | - (BOOL)canAcceptPile:aCardPile from:sender in:discardCardPileView | | returns: (BOOL) YES if this pile will accept the cards dropped on it | | (BOOL) NO if this pile will not accept the dropped cards | |-------------------------------------------------------------------------- | | Called by a DiscardCardPileView when a card pile wants to be dropped | on this it. | \-------------------------------------------------------------------------*/ - (BOOL)canAcceptPile:aCardPile from:sender in:discardCardPileView { /*--------------------------------------------------------------------- * * Only Kings may be dropped directly on the match piles. * *--------------------------------------------------------------------*/ if ([[aCardPile cardAt:CS_TOP] value] == CS_KING) { return YES; } return NO; } /*-------------------------------------------------------------------------- | | - acceptPile:aCardPile in:discardCardPileView | | returns: (id) self | |--------------------------------------------------------------------------- | | Called by a discardCardPileView when a card pile has been dropped on | the pile. | \---------------------------------------------------------------------------*/ - acceptPile:aCardPile in:discardCardPileView { [SolGameController() checkForWin]; return self; } @end
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