This is GamePileDelegate.m in view mode; [Download] [Up]
/* indent:4 tabsize:8 font:fixed-width */ #import "GamePileDelegate.h" #import "SuitPileDelegate.h" #import "../Solitaire/Solitaire.h" #import "Klondike.h" @implementation GamePileDelegate - setSuitCardPileViews:(id [])theViews { int i; for (i=0; i<4; i++) suitCardPileViews[i] = *(theViews + i); return self; } - clickedCard:aCard in:aCardPileView { id cardPile = [aCardPileView cardPile]; if ((aCard == [cardPile cardAt:CS_TOP]) && (![aCard isFaceUp])) { [aCard flip]; [aCardPileView display]; } return self; } - doubleClickedCard:aCard in:aCardPileView { int i; id cardPile = [aCardPileView cardPile]; if ((aCard == [cardPile cardAt:CS_TOP]) && (![aCard isFaceUp])) { [aCard flip]; [aCardPileView display]; } else if (aCard == [cardPile cardAt:CS_TOP]) { for (i=0; i<4; i++) { [[suitCardPileViews[i] delegate]setDoubleClickCheck]; if ([[suitCardPileViews[i] delegate] canAcceptPile:cardPile from:aCardPileView in:suitCardPileViews[i]]) { [[suitCardPileViews[i] cardPile] addCard:[cardPile cardAt:CS_TOP]]; [cardPile removeCard:[cardPile cardAt:CS_TOP]]; [aCardPileView display]; [suitCardPileViews[i] display]; [SolGameController() checkForWin]; break; } } } return self; } - (BOOL)draggedPile:aCardPile from:aCardPileView { id cardPile = [aCardPileView cardPile]; id firstCard = [aCardPile cardAt:CS_TOP]; int cardIndex = [cardPile cardIndex:firstCard]; if ([firstCard isFaceUp]) { while (++cardIndex < [cardPile cardCount]) { [aCardPile addCard:[cardPile cardAt:cardIndex]]; } return YES; } return NO; } - (BOOL)canAcceptPile:aCardPile from:sender in:aCardPileView { id droppingCard = [aCardPile cardAt:CS_BOTTOM]; id targetCard = [[aCardPileView cardPile] cardAt:CS_TOP]; if (targetCard) { if (([targetCard isFaceUp]) && ([targetCard cardColor] != [droppingCard cardColor]) && ([targetCard value] == [droppingCard value] + 1)) { return YES; } } else { if ([droppingCard value] == CS_KING) { return YES; } } return NO; } - getOffset:(float *) xOffset :(float *) yOffset forSize:(CardSize)aSize { *xOffset = 0.0; if (aSize == CS_SMALL) *yOffset = 15.0; else *yOffset = 20.0; return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.