This is DiscardPileDelegate.m in view mode; [Download] [Up]
/* indent:4 tabsize:8 font:fixed-width */ #import "DiscardPileDelegate.h" #import "SuitPileDelegate.h" #import "../Solitaire/Solitaire.h" #import "Klondike.h" @implementation DiscardPileDelegate - setDrawCardCount:(int)theCount { maxIndex = theCount; return self; } - setSuitCardPileViews:(id [])theViews { int i; for (i=0; i<4; i++) suitCardPileViews[i] = *(theViews + i); return self; } - doubleClickedCard:aCard in:aCardPileView { int i; id tempCard; id cardPile = [aCardPileView cardPile]; if ((aCard == [cardPile cardAt:CS_TOP] ) && (![aCard isFaceUp])) { [aCard flip]; [aCardPileView display]; } else if (aCard == [cardPile cardAt:CS_TOP]) { for (i=0;i<4;i++) { [[suitCardPileViews[i] delegate] setDoubleClickCheck]; if ([[suitCardPileViews[i] delegate] canAcceptPile:cardPile from:aCardPileView in:suitCardPileViews[i]]) { [[suitCardPileViews[i] cardPile] addCard:[cardPile cardAt:CS_TOP]]; [cardPile removeCard:[cardPile cardAt:CS_TOP]]; if (tempCard = [recycleCardPile cardAt:CS_TOP]) { [recycleCardPile removeCard:tempCard]; [cardPile insertCard:tempCard at:CS_BOTTOM]; } [aCardPileView display]; [suitCardPileViews[i] display]; [SolGameController() checkForWin]; break; } } } return self; } - (BOOL)draggedPile:aCardPile from:discardCardPileView { id discardCardPile = [discardCardPileView cardPile]; if (([aCardPile cardAt:CS_TOP]) == ([discardCardPile cardAt:CS_TOP])) { return YES; } return NO; } - removedPile:aCardPile from:discardCardPileView { id discardCardPile = [discardCardPileView cardPile]; id aCard; if (maxIndex == 1) return self; if ([recycleCardPile cardCount] != 0) { aCard = [recycleCardPile cardAt:CS_TOP]; [recycleCardPile removeCard:aCard]; [discardCardPile insertCard:aCard at:CS_BOTTOM]; [discardCardPileView display]; } return self; } - getOffset:(float *) xOffset :(float *) yOffset forSize:(CardSize)aSize { if (aSize == CS_SMALL) { if (maxIndex == 1) *xOffset = 0.5; else *xOffset = 15.0; } else { if (maxIndex == 1) *xOffset = 0.5; else *xOffset = 20.0; } *yOffset = 0.0; return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.