This is TileDescriptionArray.h in view mode; [Download] [Up]
/*
* This object holds an array of Tile Description objects.
* The default constructor calls the constr for this object initializes the array
* with the Game Tiles.
*
$Author$
$Header$
*
$Log$
*/
#import "TileDescription.h"
extern "C" {
#import "mj.h"
}
class TileDescriptionArray {
private:
// This matrix holds a Tile Description
// for all tile locations on the
// Game Board. Effectivly, this matrix
// is a const.
TileDescription* tile_descriptions[ NUMBER_OF_TILES ];
public:
TileDescriptionArray( void );
~TileDescriptionArray( void );
// The only access to the array is to
// examine a description. So we'll
// return pointers (I don't really care
// for reference types anyway).
TileDescription* operator[]( int );
// How many elements are in the array?
int size( void );
};
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.