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/* * This object holds an array of Tile Description objects. * The default constructor calls the constr for this object initializes the array * with the Game Tiles. * $Author$ $Header$ * $Log$ */ #import "TileDescription.h" extern "C" { #import "mj.h" } class TileDescriptionArray { private: // This matrix holds a Tile Description // for all tile locations on the // Game Board. Effectivly, this matrix // is a const. TileDescription* tile_descriptions[ NUMBER_OF_TILES ]; public: TileDescriptionArray( void ); ~TileDescriptionArray( void ); // The only access to the array is to // examine a description. So we'll // return pointers (I don't really care // for reference types anyway). TileDescription* operator[]( int ); // How many elements are in the array? int size( void ); };
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.