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/* * This is the base class for tiles. * $Author$ $Header$ * $Log$ */ extern "Objective-C" { #import <appkit/NXImage.h> #import <appkit/View.h> } // Some tiles need to be shifted by this // amount so that a 3d effect can be // acheived. #define TILE_SHIFT 5 // Each tile is a square. This constant // reflects the pixels high and wide for // a tile. #define TILE_SIZE 64 class Tile { protected: // This is a Image object which is // loaded with a tiff image and used // to display a tile. NXImage *my_tile_image; // This member function is called by // subclasses to load a tiff file for // tile rendering. void loadImageFromFile( const char * ); protected: // This function does the actual drawing of // an image to a point on the board. All // of the drawImage() routine call this. // The first parameter is a point on the // board where the tile is drawn, the // second parameter is the composite // operation. void compositeImage( NXPoint, int ); public: // This member function is called by the // Board View to composite the tile a // a location within the view. (The focus // of the view must have been locked // previously.) // This member function must be implemented // in the subclasses since game tiles // can be highlighted. virtual void drawImage( NXPoint ) = 0; public: Tile( void ); ~Tile( void ); };
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.