This is Tile.h in view mode; [Download] [Up]
/*
* This is the base class for tiles.
*
$Author$
$Header$
*
$Log$
*/
extern "Objective-C" {
#import <appkit/NXImage.h>
#import <appkit/View.h>
}
// Some tiles need to be shifted by this
// amount so that a 3d effect can be
// acheived.
#define TILE_SHIFT 5
// Each tile is a square. This constant
// reflects the pixels high and wide for
// a tile.
#define TILE_SIZE 64
class Tile {
protected:
// This is a Image object which is
// loaded with a tiff image and used
// to display a tile.
NXImage *my_tile_image;
// This member function is called by
// subclasses to load a tiff file for
// tile rendering.
void loadImageFromFile( const char * );
protected:
// This function does the actual drawing of
// an image to a point on the board. All
// of the drawImage() routine call this.
// The first parameter is a point on the
// board where the tile is drawn, the
// second parameter is the composite
// operation.
void compositeImage( NXPoint, int );
public:
// This member function is called by the
// Board View to composite the tile a
// a location within the view. (The focus
// of the view must have been locked
// previously.)
// This member function must be implemented
// in the subclasses since game tiles
// can be highlighted.
virtual void drawImage( NXPoint ) = 0;
public:
Tile( void );
~Tile( void );
};
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.