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/* * This object provides an array of Game Tile objects. * In the application there is only one object of this class. * $Author$ $Header$ * $Log$ */ #import "mj.h" #import "GameTile.h" class GameTileArray { private: GameTile* game_tiles[ NUMBER_OF_TILES ]; public: GameTileArray( void ); ~GameTileArray( void ); // Index into the array to an // element. GameTile& operator[]( int ); // Swap two elements in the array. void swap( int, int ); // How many elements are in the array? int size( void ); };
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.