NeXTmille.nib
change_log.wn
notes.wn
you're going to hate this game. it's play algorithm is set up such that it'll try to stop you advance at every chance it can get. this becomes quite annoying. there are sections of the code that are slow. i have ideas as to how to speed it up. there will be a game save/restore someday. maybe add animation to the cards. *** Be sure to read the info panel *** do a "make depend". this may or may not work well. there is .psw files present which pswrap will generate .c and a .h files. some of the object files include the .h files. do the ole "make install". everything should work. it'll install the app in ~/Apps. peruse the code--oh, tab spacing 4. overview of code structure. - GameCoordinator Coordinates the actions between the user and the players. It also performs some coordination between the players. It is used to prompt the user for decisions such as hand extension. - DragCoordinator Used to handle the dragging of cards and the highlighting of piles. - Player Two player objects exist, you and the computer. The player object reacts to the user dragging cards and calculating a response to the user's actions. - TagView Base class from which cards and holders are derived. - CardView Base class for all cards. - CardHolder Base class of things that hold cards. the remaining objects are subclasses yielding different cards of holders. dennis p. glatting ...!uunet!tti!dennisg
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.