This is RedDog.h in view mode; [Download] [Up]
#import <appkit/appkit.h> #import "../NEXTVegas/NEXTVegas.h" /************************************************************************************** * Dealer * * * * This is a template for your new dealer object. It is simply a copy of the * * NVDealer class, for the most part. It should give you a good framework... * * * **************************************************************************************/ @interface RedDog:NVDealer { id deckView; id deckPile; id pileView1; id pileView2; id pileView3; id pile1; id pile2; id pile3; id betView; id dealButton; id wonText; id lostText; id deckPrefButton; int handStatus; int spread; int won; int lost; BOOL doubledAlready[MAX_PLAYERS]; } - (BOOL)anyBetsTooLowOrHigh; - checkDeck; - deal:sender; - dealFirstTwo; - dealThird; - dealCardToPile:(int)pileNum; - enableDealButtonIfNecessary; - newDeck:sender; - checkHand; - setPayoff; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.