This is RedDog.h in view mode; [Download] [Up]
#import <appkit/appkit.h>
#import "../NEXTVegas/NEXTVegas.h"
/**************************************************************************************
* Dealer *
* *
* This is a template for your new dealer object. It is simply a copy of the *
* NVDealer class, for the most part. It should give you a good framework... *
* *
**************************************************************************************/
@interface RedDog:NVDealer
{
id deckView;
id deckPile;
id pileView1;
id pileView2;
id pileView3;
id pile1;
id pile2;
id pile3;
id betView;
id dealButton;
id wonText;
id lostText;
id deckPrefButton;
int handStatus;
int spread;
int won;
int lost;
BOOL doubledAlready[MAX_PLAYERS];
}
- (BOOL)anyBetsTooLowOrHigh;
- checkDeck;
- deal:sender;
- dealFirstTwo;
- dealThird;
- dealCardToPile:(int)pileNum;
- enableDealButtonIfNecessary;
- newDeck:sender;
- checkHand;
- setPayoff;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.