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CardSet Release 2.1 Card Inherits From: Object Declared In: Card.h Class Description Instances of this class provide low-level functionality for card games. Cards can have a suit, a value, and an orientation. These values can be initialized, modified and determined by clients of the class. Cards also know how to render themselves on screen. The card images can either be drawn by compositing the partial card images contained in the TIFF files in the CardSet, or the 52 cards in a deck can be pre-drawn and stored in shared NXImage caches (which are private class variables) for reuse. The shared NXImage caches increase performance, but with the penalty of increased memory usage. Instance Variables CardSuit suit; CardValue value; BOOL faceUp; suit The card's suit. value The card's value. faceUp TRUE if the card is face-up. Method Types Initializing the class object + initialize + drawCardImages + freeCardImages + setCardBackImage: + setCardBack: Creating and freeing ± init ± initSuit:value: - initSuit:value:faceUp: - copyFromZone: Setting Card object state - setSuit: - setValue: - setUserValue: - flip - setFaceUp: Determining Card object state - suit - value - isFaceUp - cardColor Drawing the card - preDrawCard: ± drawCardAt: - drawContentsAt: - drawOutlineAt: Archiving - read: - write: Class Methods initialize + initialize Initializes the class object. The partial card images from the CardSet TIFFs are loaded here. Returns self. See also: + initialize (Object) drawCardImages + drawCardImages Creates shared NXImage caches of all 52 cards in the deck. Uses the instance method preDrawCards: to do the actual drawing. Returns self. See also: ± preDrawCards: freeCardImages + freeCardImages Frees the shared NXImage caches of all 52 cards in the deck. Returns self. setCardBackImage: + setCardBackImage:theNXImage Sets a custom image used to draw the back of the card. Returns self. setCardBack: + setCardBack:(CardBack)aBack Sets the id number of the image used to draw the back of the card. Returns self. Constant Image CS_DEFAULT Original image from version 1.0. CS_TRAD Traditional pattern. CS_SHIP Ship at sea. CS_CUSTOM Custom image. Instance Methods cardColor - (CardColor)cardColor Returns the receiver's color. The returned value is equal to one of these constants: Constant Color CS_BLACK Card's suit is either spades or clubs. CS_RED Card's suit is either hearts or diamonds. See also: - setSuit: copyFromZone: - copyFromZone:(NXZone *)zone Returns a new Card object, allocated from the specified zone, which is an exact duplicate of the sender. See also: ± drawOutlineAt:, ± drawContentsAt: drawCardAt: - drawCardAt:(NXPoint *)thePoint Draws the card, both outline and contents, at thePoint, by calling drawOutlineAt: and drawContentsAt:. If the 52 cards of the deck have been pre-drawn, the shared NXImage cache is used. Otherwise, the card is drawn by compositing the partial images. Returns self. See also: ± drawOutlineAt:, ± drawContentsAt:, + drawCardImages drawContentsAt: - drawContentsAt:(NXPoint *)thePoint Draws the contents of the card (but not the border) at thePoint. Returns self. See also: ± drawCardAt:, ± drawOutlineAt: drawOutlineAt: - drawOutlineAt:(NXPoint *)thePoint Draws the card's border at thePoint. See also: ± drawCardAt:, ± drawContentsAt: flip - flip Turns the card over. Returns self. See also: ± isFaceUp, ± setFaceUp: init - init Initialize a new Card object. This method invokes the initSuit:value:faceUp: method. The suit is set to CS_CLUBS, the value is set to CS_ACE, and the card is face down. Returns self. See also: ± initSuit:value:, ± initSuit:value:faceUp: initSuit:value: - initSuit:(CardSuit)aSuit value:(CardValue)aValue Initializes a card with suit aSuit and value aValue, face down, by calling initSuit:value:faceUp:. Returns self. See also: ± init, ± initSuit:value:faceUp: initSuit:value:faceUp: - initSuit:(CardSuit)aSuit value:(CardValue)aValue faceUp:(BOOL)anOrientation Initializes a card with suit aSuit, value aValue, and orientation anOrientation. This is the designated initializer for Card object instances. Returns self. See also: ± init, ± initSuit:value: isFaceUp - (BOOL)isFaceUp Returns YES if receiver is face up, otherwise returns NO. See also: ± flip, ± setFaceUp: preDrawCard: - preDrawCard:theSharedNXImage Pre-draws theSharedNXImage, both outline and contents, by calling drawOutlineAt: and drawContentsAt: for point {0.0, 0.0}. Returns self. See also: ± drawOutlineAt:, ± drawContentsAt:, + drawCardImages read: - read:(NXTypedStream *)stream Reads the Card object in from the typed stream stream. A read: message is sent in response to archiving; you never send this message directly. Returns self. setFaceUp: - setFaceUp:(BOOL)anOrientation Sets the card's orientation to anOrientation. Returns self. See also: ± isFaceUp, ± flip setSuit: - setSuit:(CardSuit)aSuit Sets the card's suit to aSuit. Returns self. Valid suit values are: Constant Suit CS_LOWSUIT Clubs CS_CLUBS Clubs CS_SPADES Spades CS_DIAMONDS Diamonds CS_HEARTS Hearts CS_HIGHSUIT Hearts See also: ± suit setValue - setValue:(CardValue)aValue Sets the card's value to aValue. Returns self. Valid card values are: Constant Card Value CS_LOWVALUE Ace CS_ACE Ace CS_TWO Two CS_THREE Three CS_FOUR Four CS_FIVE Five CS_SIX Six CS_SEVEN Seven CS_EIGHT Eight CS_NINE Nine CS_TEN Ten CS_JACK Jack CS_QUEEN Queen CS_KING King CS_HIGHVALUE King See also: ± value setUserValue - setUserValue:(CardValue)aValue Sets the card's user value to aValue. Returns self. Use this method to set the value of the card independent of the card type. For example, in Blackjack, all face cards can be set to have a user value of 10. (Trombino 7/3/95). See also: ± userValue suit - (CardSuit)suit Returns the receiver's suit. The returned value will be one of: Constant Suit CS_LOWSUIT Clubs CS_CLUBS Clubs CS_SPADES Spades CS_DIAMONDS Diamonds CS_HEARTS Hearts CS_HIGHSUIT Hearts See also: ± setSuit: value - (CardValue)value Returns the receiver's value. The returned value will be one of: Constant Card Value CS_LOWVALUE Ace CS_ACE Ace CS_TWO Two CS_THREE Three CS_FOUR Four CS_FIVE Five CS_SIX Six CS_SEVEN Seven CS_EIGHT Eight CS_NINE Nine CS_TEN Ten CS_JACK Jack CS_QUEEN Queen CS_KING King CS_HIGHVALUE King See also: ± setValue: userValue - (CardValue)userValue Returns the receiver's user value. The returned value will be the value set through the setUserValue: method. (Trombino 7/3/95). See also: ± setUserValue: write: - write:(NXTypedStream *)stream Writes the Card object to the typed stream stream. A write: message is sent is response to archiving; you never send this message directly. Returns self.
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