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#import <appkit/appkit.h> #import "Craps.h" #define NUMBER_TO_ROLL 10 @interface Dice:Object { id dealer; int die1; int die2; id dieButton1; id dieButton2; id image[7]; char *imageName[6]; DPSTimedEntry animateTE; int rollCount; int rotations; int nextRotation; int rollSoundIndex; id rollSound; BOOL isEnabled; } - animateRoll; - disableRoll:sender; - enableRoll:sender; - getDiceValues:(int *)d1 :(int *)d2; - roll:sender; - setEnabled:(BOOL)flag; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.