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#import <appkit/appkit.h> #import "../NEXTVegas/NEXTVegas.h" #import "BJ.h" @interface Blackjack:NVDealer { id dealerHandText; id dealerTotalText; id dealerHandView; id drawView; id drawPile; int numDecks; id dealButton; id hitButton; id standButton; id doubleButton; id splitButton; id surrenderButton; id hintButton; id area1PButton; id area2PButton; id area3PButton; id area4PButton; id area1RemoveWin; id area2RemoveWin; id area3RemoveWin; id area4RemoveWin; id area1DButton; id area2DButton; id area3DButton; id area4DButton; id p1HandText; id p1TotalText; id p1HandView; id p1BetView; id p1InsuranceView; id p1SplitHandView; id p1SplitTotalText; id p1SplitHandText; id p1DefaultBetText; id p2HandText; id p2TotalText; id p2HandView; id p2BetView; id p2InsuranceView; id p2SplitHandView; id p2SplitTotalText; id p2SplitHandText; id p2DefaultBetText; id p3HandText; id p3TotalText; id p3HandView; id p3BetView; id p3InsuranceView; id p3SplitHandView; id p3SplitTotalText; id p3SplitHandText; id p3DefaultBetText; id p4HandText; id p4TotalText; id p4HandView; id p4BetView; id p4InsuranceView; id p4SplitHandView; id p4SplitTotalText; id p4SplitHandText; id p4DefaultBetText; id playerPileDelegate; BJPlayer players[BJ_MAXPLAYERS+1]; // Status variables int currentPlayer; int currentHand; BOOL gameInProgress; int cardsToDeal; BOOL dealerShouldFinishHand; BOOL dealingCards; // Sounds id shuffleSound; id drawSound; // Preferences id deckPrefButton; id dealerHitPrefButton; id doublePrefButton; BOOL dealerHitSoft17; id dealerHitSoft17Text; BOOL canAlwaysDouble; BOOL showTotal; id showTotalButton; id peakAtHoleButton; BOOL peakAtHoleAlways; id reshuffleText; int reshuffleValue; id betterHandButton; BOOL canBetterHandAfterSplittingAces; id clearTableText; BOOL friendlyDealer; id suggestMovesButton; // Timed entry DPSTimedEntry kludgeTE; BOOL initialDeal; // Debugging ids id dbWindow; id dbPnumText; id dbCnumText; id dbHnumText; } - initializeTable; - newDeck:sender; /*************************************************************************************** * Blackjack Methods * ***************************************************************************************/ // Game flow - startGame; - (int)getPlayers; - clearHands; - dealCards:(int)numCards; - drawCardForPlayer:(int)playerNum forHand:(int)aHand faceUp:(BOOL)shouldBeUp; - checkForInsurance; - payInsuranceBets:(BOOL)shouldPay; - checkCurrentPlayer; - doDealersHand; - setWinStatus; - payOut; - payOutForPlayer:(int)playerNum; - endGame; // Utility methods - (BOOL)anyBetsOutsideLimits; - enableBetViews:(BOOL)flag; - enableDealButton; - (BOOL)handIsSoft:(int)aHand forPlayer:(int)playerNum; - (int)handTotalForPlayer:(int)playerNum forHand:(int)aHand; - incrementHand; - setDefaultBet:sender; - placeDefaultBets; - removeWinnings; - playerDidSplit:(int)playerNum; - (BOOL)playerWillSplit:(int)playerNum; - updateTable; - (int)getHintForCurrent; - giveHintForCurrent:sender; // Preferences/Defaults - getPreferences:sender; - revertPreferences:sender; - setPreferences:sender; // Target/Action methods - deal:sender; - doubleDown:sender; - doubleDown; - hit:sender; - hit; - split:sender; - split; - stand:sender; - stand; - surrender:sender; - surrender; - updatePButtons:sender; - updatePlayerAreas:sender; // debugging methods - runDebug; - dbReplaceCard:sender; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.