ftp.nice.ch/pub/next/games/card/CribbageSolitaire.s.tar.gz#/Cribbage/CribbagePrefs.m

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// indent:4  tabsize:4  font:fixed-width
//
// The Cribbage Solitaire module.
//
// Copyright 1994 by David Fedchenko.  All rights reserved.
//

#import "CribbagePrefs.h"

@implementation CribbagePrefs

//--------------------------------------------------------------------------
//	- registerPrefs
//
//	returns: (id) self
//
//	Register the preferences for this game.  Called automatically.
//			
//--------------------------------------------------------------------------
- registerPrefs
	{
    const NXDefaultsVector gameDefaults = {{"Strict", "0"},
										   {"HighScore", "0"},
										   {NULL, NULL}};

    NXRegisterDefaults(gameName, gameDefaults);
    [idStrict setState:atoi(NXGetDefaultValue(gameName, "Strict"))];
    [idHighScore setIntValue:atoi(NXGetDefaultValue(gameName, "HighScore"))];
    
    return self;
	}

//--------------------------------------------------------------------------
//	- saveStrictFlag:
//
//	returns: (id) self
//
//	The action for the Strict mode preference button.
//			
//--------------------------------------------------------------------------
- saveStrictFlag:sender
	{
    char buffer[80];

    sprintf(buffer, "%d", [idStrict state]);
    NXWriteDefault(gameName, "Strict", buffer);
	
	return self;
	}

//--------------------------------------------------------------------------
//	- setStrict:
//
//	returns: (id) self
//
//	Used to set the mode of the Strict mode preference button.
//			
//--------------------------------------------------------------------------
- setStrict:(BOOL)flag
	{
	[idStrict setState:flag];
	
	return self;
	}

//--------------------------------------------------------------------------
//	- strict
//
//	returns: (BOOL) state
//
//	Returns the current value of the Strict mode preference.
//			
//--------------------------------------------------------------------------
-(BOOL) strict
	{
	return [idStrict state];
	}

//--------------------------------------------------------------------------
//	- setHighScore:
//
//	returns: (id) self
//
//	Sets the high score textfield and saves the value in the defaults.
//			
//--------------------------------------------------------------------------
- setHighScore:(int)score
	{
    char buffer[80];
	
	if (score > [idHighScore intValue])
		{
		sprintf(buffer, "%d", score);
		NXWriteDefault(gameName, "HighScore", buffer);
		[idHighScore setIntValue:score];
		}
	
	return self;
	}

//--------------------------------------------------------------------------
//	- highScore
//
//	returns: (int) score
//
//	Returns the current high score value.
//			
//--------------------------------------------------------------------------
-(int) highScore
	{
	return [idHighScore intValue];
	}

@end

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