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// Hand.h // Project: Cribbage // Stephan Wacker // 93-09-17 #import <appkit/appkit.h> #import "deck.h" typedef enum { FACE_UP, FACE_DOWN, FACE_NONE } FACE; @interface Hand: Object { int nHand; CARD hand[ FULLHAND ]; FACE face[ FULLHAND ]; } - emptyHand; - addCard: (CARD) aCard faceUp: (BOOL) f; - sortHand; @end
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