This is GameTileArray.h in view mode; [Download] [Up]
/*
* This object provides an array of Game Tile objects.
* In the application there is only one object of this class.
*
$Author$
$Header$
*
$Log$
*/
#import "mj.h"
#import "GameTile.h"
class GameTileArray {
private:
GameTile* game_tiles[ NUMBER_OF_TILES ];
public:
GameTileArray( void );
~GameTileArray( void );
// Index into the array to an
// element.
GameTile& operator[]( int );
// Swap two elements in the array.
void swap( int, int );
// How many elements are in the array?
int size( void );
};
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.