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/* * This class is an interface between the Objective-C GUI * interface and two of the game's key objects, the Tile Count Manager * and Game Coordinator. * * The source file is an Objective-C object but must be * compiled with cc++. It is the hack file. * * $Author$ $Header$ * $Log$ */ #import <objc/Object.h> #import <appkit/Window.h> #import "GameBoardView.h" #import "TileCountView.h" @interface GameInterface:Object { // These variables are outlets. // They include the game window // and two views that display tiles. Window* window; GameBoardView* gameBoardView; TileCountView* tileCountView; // These are actually C++ objects. // They are casted from void* type // to their respective object when // accesses. // This is done because this header // file is compiled with the Objective-C // compiler and the source is compiled // with the C++. void *gameCoordinator, *tileCountManager; // This flag is used to prevent draw messages // from being sent to the C++ object before // the application has finished initializing. BOOL application_initialized; } // This is the designated initializer // for this class. This method creates // the Game Coordinator which sets off // a chain reaction of object creation. - init; - free; // This object is the delegate of the // application. This method completes // the initialization by creating the // Tile Count Manager and Game Coordinator. - appDidInit:sender; // These methods are targets of buttons // and views. The interface translates // the Objective-C calls to C++ calls of // the apprpriate object. - undoClick:sender; - helpClick:sender; - againClick:sender; - newClick:sender; // These are interface methods // between the Game Board's // view and the Game Coordinator. - gameBoardDraw; - click:( const NXPoint * )aPoint; - doubleClick:( const NXPoint * )aPoint; // These are interface methods // between the Time Count's view // and the Tile Count Manager. - tileCountDraw; @end
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