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/*
* Character Game Tiles.
*
$Author$
$Header$
*
$Log$
*/
#import <GameTile.h>
class CharacterOneTile : public GameTile {
public:
CharacterOneTile( void ) {
my_tile_type = CHARACTER_1;
loadImageFromFile( "char1.tiff" );
}
};
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.