ftp.nice.ch/pub/next/games/board/Risk.0.97.s.tar.gz#/RiskSource0.97/Risk/StatusView.m

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// StatusView.m
// Part of Risk by Mike Ferris

#import "StatusView.h"
#import <appkit/TextFieldCell.h>
#import <appkit/Font.h>
#import <appkit/Text.h>
#import <dpsclient/psops.h>
#import "GameSetup.h"
#import "CardManager.h"
#import "DefaultManager.h"
#import "Mover.h"

@implementation StatusView

+ initialize
{
	if (self == [StatusView class])  {
		[self setVersion:1];
	}
	return self;
}

- initFrame:(NXRect *)r
{
	self = [super initFrame:r];
	[self setFlipped:YES];
	myTextCell = [[TextFieldCell allocFromZone:[self zone]] init];
	[myTextCell setBackgroundGray:NX_LTGRAY];
	[myTextCell setBezeled:NO];
	[myTextCell setBordered:NO];
	[myTextCell setFont:[Font newFont:"Helvetica" size:10.0]];
	[myTextCell setAlignment:NX_CENTERED];
	[myTextCell setEditable:NO];
	[myTextCell setSelectable:NO];
	[myTextCell setTextGray:NX_BLACK];
	return self;
}

- free
{
	[myTextCell free];
	return [super free];
}

#define INTERSPACE 5.0
#define TEXTWIDTH 10.0
#define TEXTHEIGHT 15.0
#define INSET 5.0
- drawSelf:(NXRect *)rects :(int)rectCount
{
	int numPlayers = [theGameSetup numberOfPlayers];
	int p = [theMover currentPlayer];
	NXCoord boxHeight, boxWidth;
	NXRect boxRect, textRect;
	int i, offset;
	
	
	PSsetgray(NX_LTGRAY);
	PSrectfill(bounds.origin.x, bounds.origin.y, 
			   bounds.size.width, bounds.size.height);
	if ((numPlayers == 0) | (![theMover isGameInProgress]))  {
		return self;
	}
	boxHeight = (bounds.size.height-((numPlayers+1)*INTERSPACE)) / numPlayers;
	boxWidth = (bounds.size.width-(3*INTERSPACE)) - TEXTWIDTH;
	
	boxRect.origin.x = INTERSPACE;
	boxRect.size.width = boxWidth;
	boxRect.size.height = boxHeight;
	textRect.origin.x = (INTERSPACE*2)+boxWidth;
	textRect.size.width = TEXTWIDTH;
	textRect.size.height = TEXTHEIGHT;
	offset=0;
	for (i=0;i<6;i++)  {
		if ([theGameSetup strategyOfPlayer:(i+p)%6]!=S_NOTPLAYING)  {
			// draw his entry
			boxRect.origin.y = ((offset+1) * INTERSPACE) + 
								(offset * boxHeight);
			NXDrawWhiteBezel(&boxRect, &bounds);
			NXSetColor([theGameSetup colorOfPlayer:(i+p)%6]);
			PSrectfill(boxRect.origin.x+INSET, boxRect.origin.y+INSET,
						boxRect.size.width-(2*INSET), 
						boxRect.size.height-(2*INSET));
			textRect.origin.y = ((offset+1) * INTERSPACE) + 
								(offset * boxHeight) +
								((boxHeight-TEXTHEIGHT)/2);
			if (([theDefaultManager statusShowSets]) && 
							([theCardManager canPlayerPlay:(i+p)%6]))  {
				[myTextCell setTextGray:NX_WHITE];
			}  else  {
				[myTextCell setTextGray:NX_BLACK];
			}
			[myTextCell setIntValue:[theCardManager 
					numCardsForPlayer:(i+p)%6]];
			[myTextCell drawSelf:&textRect inView:self];
			offset++;
		}
	}
	
	return self;
}

@end

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