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// DiceInspector.h // Part of Risk by Mike Ferris #import <objc/Object.h> @interface DiceInspector:Object { id dicePanel; id toCountryField; id toArmiesField; id attackerButton1; id fromCountryField; id attackerRollingField; id defenderButton1; id defenderButton2; id continueButton; id defenderRollingField; id pauseCheckBox; id attackerButton2; id fromArmiesField; id attackerUsingField; id attackerButton3; id defenderUsingField; } + initialize; - init; - free; - showPanel; - (BOOL)panelOnScreen; - setFromCountry:(const char *)fc toCountry:(const char *)tc fromArmies:(int)fa toArmies:(int)ta attackerRolling:(int)ar attackerUsing:(int)au attackerDie1:(int)ad1 attackerDie2:(int)ad2 attackerDie3:(int)ad3 defenderRolling:(int)dr defenderUsing:(int)du attackerDie1:(int)dd1 attackerDie2:(int)dd2; - waitForContinue; - continueAction:sender; - pauseCheckAction:sender; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.