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// DiceInspector.h
// Part of Risk by Mike Ferris
#import <objc/Object.h>
@interface DiceInspector:Object
{
id dicePanel;
id toCountryField;
id toArmiesField;
id attackerButton1;
id fromCountryField;
id attackerRollingField;
id defenderButton1;
id defenderButton2;
id continueButton;
id defenderRollingField;
id pauseCheckBox;
id attackerButton2;
id fromArmiesField;
id attackerUsingField;
id attackerButton3;
id defenderUsingField;
}
+ initialize;
- init;
- free;
- showPanel;
- (BOOL)panelOnScreen;
- setFromCountry:(const char *)fc toCountry:(const char *)tc
fromArmies:(int)fa toArmies:(int)ta attackerRolling:(int)ar
attackerUsing:(int)au attackerDie1:(int)ad1 attackerDie2:(int)ad2
attackerDie3:(int)ad3 defenderRolling:(int)dr defenderUsing:(int)du
attackerDie1:(int)dd1 attackerDie2:(int)dd2;
- waitForContinue;
- continueAction:sender;
- pauseCheckAction:sender;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.