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// CardManager.h
// Part of Risk by Mike Ferris
#import <objc/Object.h>
@interface CardManager:Object
{
id theGameSetup;
id theMapView;
id deckInspector;
// cardPanel outlets
id theCardPanel;
id doneButton;
id cancelButton;
id amassedTextField;
id handScrollView;
id handMatrix;
id handStarMatrix;
id playBox;
id playMatrix;
id playStarMatrix;
id turnInButton;
id worthTextField;
id forceTextField;
// first a list which has all the cards
id cardList;
// a single card with the card back on it
id cardBack;
// then a list for the deck and one for the discards
id deck, discards;
// each player gets a hand
id playerHand[6];
// card panel internals
id currentSet[3];
int currentIndices[3];
int playMatrixCount;
int currentPlayer;
id cardsPlayed;
int currentSetsTurnedIn;
int currentForceNum;
//the random number generator
id rng;
int setsTurnedIn;
}
+ initialize;
- init;
- appDidInit:sender;
- free;
// low-level list manipulators
- shuffle:list;
- shuffle:list1 into:list2;
- reset;
// methods for manipulating player's hands
- playerDrawsCard:(int)p;
- playersHand:(int)p;
- (int)numCardsForPlayer:(int)p;
- (BOOL)canMakeSetCard1:c1 card2:c2 card3:c3;
- (BOOL)canPlayThree:cardList;
- (BOOL)canPlayFrom:cardList;
- (BOOL)canPlayerPlay:(int)p;
- player:(int)p1 takesCardsOf:(int)p2;
- (int)player:(int)p playsCards:cl;
// high-level interface routines
- setupPanel:(BOOL)canPlay forPlayer:(int)p;
- (int)runCardPanel:(BOOL)canPlay forPlayer:(int)p;
- handAction:sender;
- playAction:sender;
- stopAction:sender;
- turnInAction:sender;
- setDeckInspector:anObject;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.