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#import <appkit/appkit.h> #import "Scenario.h" extern float sw_gravity; extern int sw_bulletSpeed, sw_bounce; @interface SpaxeWars:Object <Scenario> { id goodShip; id badShip; id space; int goToNextLevel; int explosionCount; id infoView; id scoreView; int goodBullets; int badBullets; id sun; id gravityMatrix; id bulletMatrix; id settingsMatrix; id meteorsSlider; id dartButton; id dartKillsText; id clawButton; id clawKillsText; int dartKills; int clawKills; id uselessBox; } - (int) bullets : (int) type; - adjustSettings:sender; @end @interface Actor(spaxeWarsAdditions) - swApplyGravity; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.