This is SpaxeWars.h in view mode; [Download] [Up]
#import <appkit/appkit.h>
#import "Scenario.h"
extern float sw_gravity;
extern int sw_bulletSpeed, sw_bounce;
@interface SpaxeWars:Object <Scenario>
{
id goodShip;
id badShip;
id space;
int goToNextLevel;
int explosionCount;
id infoView;
id scoreView;
int goodBullets;
int badBullets;
id sun;
id gravityMatrix;
id bulletMatrix;
id settingsMatrix;
id meteorsSlider;
id dartButton;
id dartKillsText;
id clawButton;
id clawKillsText;
int dartKills;
int clawKills;
id uselessBox;
}
- (int) bullets : (int) type;
- adjustSettings:sender;
@end
@interface Actor(spaxeWarsAdditions)
- swApplyGravity;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.