FIRESTORM FIRESTORM is a fast paced, multiplayer arcade game. The game is a arranged in the form of a tournament which is a battle to the death where the last player standing is the winner. The means of destroying oponents are bombs which explode out in 4 directions. Players can pick up items which allow them to remotely control their bombs, kick bombs, or even turn their bombs into heat seeking missiles. Players can pick up other items which increase the number of bombs which can be placed at a time, increase the explosion radius of bombs, increase or decrease their speed, universal remote which blows up all bombs, invincibility, and extra lives. Players can also pick up ?'s which are unknown items. Most of the effects of these unknown items are viruses which the effects of which can be transferred to other players by physical contact. Other effects could be invincibility, extra lives, or teleportation. FIRESTORM can be played head to head or enhance with computer controlled players. There is also a Grim Reaper character who is indestructable and appears half way through a Level killing any and all players in his path in an attempt to speed up the game. Have fun playing!!! Down Loading and Setting up --------------------------- Use Netscape or equivalent to view http://www-inst.eecs.berkeley.edu/~jordans Look for FIRESTORM. Click on the appropriate version for what ever system you are on. Jobs and Titles --------------- Head Programmer / Game Designer ------------------------------- Jordan Smith Head Graphic Artist / Character Designer ---------------------------------------- Rick Keagy Programmers ----------- Vineet Gossain Bryce Catlin Graphic Artists --------------- Bryce Catlin Eddy Chan Tyrone Nakahara Hogene Choi Albert Liu Testers ------- Dennis Chen Tim Ingersoll Special Thanx to ---------------- Brain Lee for providing PIGI (Platform Independent Game Interface) which allows FIRESTORM to run on the Macintosh, NextStep, Windows 95, and X-windows platforms. Bob Chang for giving us a Macintosh to work on. Tuan Huynh for naming the game. You can contact us at: Group Members E-mail Addresses --------------- ----------------------------- Jordan Smith jordans@po.eecs.berkeley.edu Rick Keagy fkeagy@po.eecs.berkeley.edu Vineet Gossain vin@hkn.eecs.berkeley.edu Bryce Catlin bcatlin@po.eecs.berkeley.edu Tyrone Nakahara tyrone@po.eecs.berkeley.edu Eddy Chan eddychan@hkn.eecs.berkeley.edu Brian Lee brilee@po.eecs.berkeley.edu Albert Liu alliu@po.eecs.berkeley.edu Hogene Choi hogene@po.eecs.berkeley.edu Dennis Chen dpc@po.eecs.berkeley.edu Tim Ingersoll timinger@uclink2.berkeley.edu
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.