This is Entity.h in view mode; [Download] [Up]
#define	MAX_KEY		64
#define	MAX_VALUE	128
typedef struct epair_s
{
	struct epair_s	*next;
	char	key[MAX_KEY];
	char	value[MAX_VALUE];
} epair_t;
// an Entity is a list of brush objects, with additional key / value info
@interface Entity : List
{
	epair_t	*epairs;
	BOOL	modifiable;
}
- initClass: (char *)classname;
- initFromTokens;
- free;
- (BOOL)modifiable;
- setModifiable: (BOOL)m;
- (char *)targetname;
- writeToFILE: (FILE *)f region:(BOOL)reg;
- (char *)valueForQKey: (char *)k;
- getVector: (vec3_t)v forKey: (char *)k;
- setKey:(char *)k toValue:(char *)v;
- (int)numPairs;
- (epair_t *)epairs;
- removeKeyPair: (char *)key;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.