ftp.nice.ch/pub/next/games/action/QuakeEd.s.tar.gz#/QuakeEd/CameraView.h

This is CameraView.h in view mode; [Download] [Up]

#import <appkit/appkit.h>
#import "mathlib.h"
#import "SetBrush.h"

extern id cameraview_i;

extern	byte	renderlist[1024*1024*4];

void CameraMoveto(vec3_t p);
void CameraLineto(vec3_t p);

extern	BOOL	timedrawing;

@interface CameraView :  View
{
	float		xa, ya, za;
	float		move;
		
	float		*zbuffer;
	unsigned	*imagebuffer;
	
	BOOL		angleChange;		// JR 6.8.95
	
	vec3_t		origin;
	vec3_t		matrix[3];
	
	NXPoint		dragspot;
	
	drawmode_t	drawmode;
	
// UI links
	id			mode_radio_i;
	
}

- setXYOrigin: (NXPoint *)pt;
- setZOrigin: (float)pt;

- setOrigin: (vec3_t)org angle: (float)angle;
- getOrigin: (vec3_t)org;

- (float)yawAngle;

- matrixFromAngles;
- _keyDown: (NXEvent *)theEvent;

- drawMode: sender;
- setDrawMode: (drawmode_t)mode;

- homeView: sender;

- XYDrawSelf;						// for drawing viewpoint in XY view
- ZDrawSelf;						// for drawing viewpoint in XY view
- (BOOL)XYmouseDown: (NXPoint *)pt flags:(int)flags;	// return YES if brush handled
- (BOOL)ZmouseDown: (NXPoint *)pt flags:(int)flags;	// return YES if brush handled

- upFloor:sender;
- downFloor: sender;

@end

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.