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#import <objc/Object.h>
#import <soundkit/Sound.h>
#import <soundkit/NXPlayStream.h>
@interface SoundEffect:Object
{
Sound *sound; // The sound data for this sound
struct {
unsigned int refCount:8; // Number of play requests pending
unsigned int limit:8;
unsigned int freeWhenDone:1; // Free when all are done
unsigned int :15;
} flags;
}
- initFromSection:(const char *)path withLimit:(unsigned int)n;
- initFromSection:(const char *)sound;
// This function ensures that soundstreams will be reactivated (by calling:
// soundStream:didCompleteBuffer:) if lots of (>20) short sounds are played within
// one function without invoking the eventloop
- playEvent;
- play;
- play:(float)volume pan:(float)rads;
- (int)soundsPlaying;
- free;
+ (void)setSoundEnabled:(BOOL)flag;
+ (BOOL)soundEnabled;
+ (void)setMaxSoundStreams:(unsigned int)max;
+ (unsigned int)maxSoundStreams;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.