INSTALLDIR = /LocalGames;
APPICON = GameIcon2.tiff;
GENERATEMAIN = YES;
DOCICONFILES = ();
FILESTABLE = {
    M_FILES = (MissileCommand_main.m);
    OTHER_LINKED = ();
    H_FILES = (BattleView.h, BlinkTextField.h, HighScoreTable.h, SoundEffect.h);
    CLASSES = (BattleView.m, BlinkTextField.m, HighScoreTable.m, SoundEffect.m);
    IMAGES = (Bomber.tiff, city3.tiff, GameIcon2.tiff, mBase.tiff, missileIcon.tiff, missilePad.tiff, mLaunch.tiff, SmartBomb.tiff, targetD3.tiff);
    PSW_FILES = (MissileCommand.psw);
    C_FILES = ();
    OTHER_RESOURCES = (highscores);
    OTHER_SOURCES = (Makefile, Makefile.postamble, Makefile.preamble, MissileCommand.info);
    SUBPROJECTS = ();
    PSWM_FILES = ();
    SOUNDS = (BonusCity.snd, City.snd, EmptyBase.snd, Explo.snd, Launch.snd, MissileAlert.snd, RedAlert.snd, Rocket.snd, SmartBomb.snd, SurfExplo.snd);
    OTHER_LIBS = (Media_s, NeXT_s);
    INTERFACES = (HighScore.nib, MCommand.nib);
};
APPCLASS = Application;
MAINNIB = MCommand;
DOCEXTENSIONS = ();
PROJECTTYPE = Application;
PROJECTVERSION = 1.1;
LOCALIZABLE_FILES = {
};
PROJECTNAME = MissileCommand;
SYSTEMEXTENSIONS = ();
LANGUAGE = German;
