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/* Includes interfaces for all concrete objects classes Copyright (C) 1993,1994 Free Software Foundation, Inc. Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu> Date: May 1993 This file is part of the GNU Objective C Class Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __objects_h_OBJECTS_INCLUDE #define __objects_h_OBJECTS_INCLUDE #include <objects/stdobjects.h> /* Collection objects */ #include <objects/Set.h> #include <objects/Bag.h> #include <objects/Dictionary.h> #include <objects/Array.h> #include <objects/Stack.h> #include <objects/Queue.h> #include <objects/GapArray.h> #include <objects/CircularArray.h> #include <objects/DelegatePool.h> #include <objects/MappedCollector.h> #include <objects/Heap.h> #include <objects/LinkedList.h> #include <objects/LinkedListNode.h> #include <objects/BinaryTree.h> #include <objects/BinaryTreeNode.h> #include <objects/RBTree.h> #include <objects/RBTreeNode.h> #include <objects/SplayTree.h> #include <objects/EltNodeCollector.h> #include <objects/LinkedListEltNode.h> #include <objects/BinaryTreeEltNode.h> #include <objects/RBTreeEltNode.h> /* Magnitude objects */ #include <objects/Magnitude.h> #include <objects/Random.h> #include <objects/Time.h> /* Stream objects */ #include <objects/Stream.h> #include <objects/StdioStream.h> #include <objects/MemoryStream.h> /* Coder objects */ #include <objects/Coder.h> #include <objects/BinaryCoder.h> #include <objects/TextCoder.h> /* Port objects */ #include <objects/Port.h> #include <objects/SocketPort.h> /* Remote messaging support objects */ #include <objects/Connection.h> #include <objects/Proxy.h> #include <objects/ConnectedCoder.h> #endif /* __objects_h_OBJECTS_INCLUDE */
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