ftp.nice.ch/pub/next/developer/resources/libraries/gamekit_proj.NI.sa.tar.gz#/gamekit_proj/Headers/gamekit/WinDel.h

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/* Generated by Interface Builder */

#import <appkit/appkit.h>

// WinDel is a simple window delegate that keeps track of whether the user
// has ordered a window away or not.  In PacMan, the GameBrain uses these
// to determine wether or not to bring forward the Stats and FruitBasket
// windows when the app is activated.  (Both windows disappear when the
// app loses key status, but when they come back upon re-activation, we need
// to be sure that they are layered properly.  Simply ordering them out to do
// the layering is unacceptable, since the user may not want the windows up.
// Thus, when the game brain brings the windows out in the specific order, it
// queries the WinDel to see if the window should be ordered out or not.) 

@interface WinDel:Object
{
	BOOL winIsOn;
}

- init;
- (BOOL)windowUp;
- windowWillClose:sender;
- windowDidBecomeKey:sender;

@end

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.