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// HighScoreSlot.h -- this is a slot in the table and holds all the info // about a particular high score. Future versions may hold more data // and the only fields that *must* have valid data are pos and score. // This class makes use of the DAYMiscKit which contains several classes // that are of general use and not gamekit specific. (DAYString, DAYTime, // and DAYStopwatch are used by HighScoreSlot.) #import <appkit/appkit.h> #define GKHighScoreSlot_VERSION 1 @interface HighScoreSlot:Object <NXTransport> { // The vars simply hold data about an instance of game play. // This objects holds a record of info for easy transport over // the net and easy saving and reading to and from files. int finalScore, startLevel, endLevel; // basic info about game id startTime, endTime; // DAYTime (DAYMiscKit) id elapsedTime; // DAYStopwatch (DAYMiscKit) id playerName, userName, machineName; // DAYString (DAYMiscKit) } + initialize; // sets the version number of the class - init; // same as [xxx initName:"Nobody" score:0]; - initName:(const char *)initName // another initializer, same as score:(int)initScore; // [xxx initName:"Nobody" score:0 endLevel:0]; - initName:(const char *)initName score:(int)initScore endLevel:(int)initLevel; // designated initializer - dumpToLog:aLogFile; // used by server when logging // The following methods access value of the slot. - (const char *)playerName; // the scoring player's name - (const char *)userName; // the scoring player's login name - (const char *)machineName; // the machine used to play the game - (int)finalScore; // score achieved - (int)startLevel; // level game began at - (int)endLevel; // level game reached - startTime; // Date and time when game began - endTime; // Date and time when game finished - elapsedTime; // Length of time game play was actually in // progress (ie. excluding paused periods) // The following methods change the values of the slot. All return self. - setPlayerName:(const char *)t; - setUserName:(const char *)t; - setMachineName:(const char *)t; - setFinalScore:(int)t; - setStartLevel:(int)t; - setEndLevel:(int)t; - setStartTime:aTime; // aTime is _not_ copied, so don't free it! - setEndTime:aTime; // rather, aTime will be freed by the slot - setElapsedTime:aTime; // so treat it as "handing off" the object - (BOOL)isAbove:aSlot; // return YES if should be before aSlot in the table // for archiving to/from a file - read:(NXTypedStream *)stream; - write:(NXTypedStream *)stream; - copy; @end
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