This is PacMovement.h in view mode; [Download] [Up]
// used to move the player about during demo mode. // stolen from the ghosts. static intm demofind[3] = { { 0, 1, 2 }, { 3, 3, 4 }, { 5, 6, 7 } }; static intm demoDir[3] = { { 1, 4, 1 }, { 2, 1, 1 }, { 1, 8, 1 } }; static intm demoxvec[16] = { { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go { 2, 2, 2, 2, 2, 2, 2, 2 }, // right only { -2, -2, -2, -2, -2, -2, -2, -2 }, // left only { 2, -2, -2, 2, -2, 2, 2, -2 }, // left or right { 0, 0, 0, 0, 0, 0, 0, 0 }, // down only { 2, 2, 0, 0, 0, 0, 2, 0 }, // down or right { 0, -2, -2, 0, 0, 0, -2, -2 }, // down or left { 2, 2, -2, 0, 0, 2, 2, -2 }, // down, left, or right { 0, 0, 0, 0, 0, 0, 0, 0 }, // up only { 2, 2, 0, 0, 0, 2, 2, 0 }, // up or right { 0, -2, -2, 0, 0, 0, -2, -2 }, // up or left { 2, -2, -2, 0, 0, 0, -2, -2 }, // up, left, or right { 0, 0, 0, 0, 0, 0, 0, 0 }, // up or down { 0, 2, 0, 0, 0, 2, 2, 0 }, // up, down, or right { 0, -2, -2, 0, 0, 0, -2, -2 }, // up, down, or left { 2, -2, 0, 0, 0, 0, 2, -2 } }; // any which way static intm demoyvec[16] = { { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go { 0, 0, 0, 0, 0, 0, 0, 0 }, // right only { 0, 0, 0, 0, 0, 0, 0, 0 }, // left only { 0, 0, 0, 0, 0, 0, 0, 0 }, // left or right { -2, -2, -2, -2, -2, -2, -2, -2 }, // down only { 0, 0, -2, -2, -2, -2, 0, -2 }, // down or right { -2, 0, 0, -2, -2, -2, 0, 0 }, // down or left { 0, 0, 0, -2, -2, 0, 0, 0 }, // down, left, or right { 2, 2, 2, 2, 2, 2, 2, 2 }, // up only { 0, 0, 2, 2, 2, 0, 0, 2 }, // up or right { 2, 0, 0, 2, 2, 2, 0, 0 }, // up or left { 0, 0, 0, 2, 2, 2, 0, 0 }, // up, left, or right { 2, 2, 2, 2, -2, -2, -2, -2 }, // up or down { 2, 0, 2, 2, -2, 0, 0, -2 }, // up, down, or right { 2, 0, 0, -2, 2, -2, 0, 0 }, // up, down, or left { 0, 0, 2, 2, -2, -2, 0, 0 } }; // any which way static intm chasexvec[16] = { { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go { 2, 2, 2, 2, 2, 2, 2, 2 }, // right only { -2, -2, -2, -2, -2, -2, -2, -2 }, // left only { -2, 2, 2, -2, 2, -2, -2, 2 }, // left or right { 0, 0, 0, 0, 0, 0, 0, 0 }, // down only { 0, 0, 0, 0, 2, 2, 2, 2 }, // down or right { 0, 0, 0, -2, 0, -2, -2, -2 }, // down or left { -2, 0, 0, -2, 2, -2, -2, 2 }, // down, left, or right { 0, 0, 0, 0, 0, 0, 0, 0 }, // up only { 2, 2, 2, 0, 2, 0, 0, 0 }, // up or right { -2, -2, -2, -2, 0, -2, 0, 0 }, // up or left { -2, -2, 2, -2, 2, 0, 0, 2 }, // up, left, or right { 0, 0, 0, 0, 0, 0, 0, 0 }, // up or down { 0, 0, 2, 0, 2, 0, 0, 2 }, // up, down, or right { -2, 0, 0, -2, 0, 0, 0, 0 }, // up, down, or left { -2, 0, 0, -2, 2, 0, 0, 2 } }; // any which way static intm chaseyvec[16] = { { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go { 0, 0, 0, 0, 0, 0, 0, 0 }, // right only { 0, 0, 0, 0, 0, 0, 0, 0 }, // left only { 0, 0, 0, 0, 0, 0, 0, 0 }, // left or right { -2, -2, -2, -2, -2, -2, -2, -2 }, // down only { -2, -2, -2, -2, 0, 0, 0, 0 }, // down or right { -2, -2, -2, 0, -2, 0, 0, 0 }, // down or left { 0, -2, -2, 0, 0, 0, 0, 0 }, // down, left, or right { 2, 2, 2, 2, 2, 2, 2, 2 }, // up only { 0, 0, 0, 2, 0, 2, 2, 2 }, // up or right { 0, 0, 0, 0, 2, 0, 2, 2 }, // up or left { 0, 0, 0, 0, 0, 2, 2, 0 }, // up, left, or right { -2, -2, -2, 2, -2, 2, 2, 2 }, // up or down { -2, -2, 0, -2, 0, 2, 2, 0 }, // up, down, or right { 0, -2, -2, 0, 2, 2, 2, 2 }, // up, down, or left { 0, -2, 2, 0, 0, -2, 2, 0 } }; // any which way
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.