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#import <soundkit/Sound.h> #import "PacManInfoController.h" @implementation PacManInfoController // Pressing the invisible button in the info panel starts the PacMan music. // When this happens, the game's sounds are temporarily turned off. // We then turn them back on when the sound finishes playing. If a new // game is started while we're playing, then we abort the sound so that // the game's effects can come back. - playSound:sender { // load sound if first time playing... if (!sound) sound = [[[Sound alloc] initFromSection:"InfoMusic.snd"] setDelegate:self]; [[[NXApp delegate] soundPlayer] turnOn:NO]; // temp. turn off sound player [sound play]; return self; } - stopSound:sender { // will stop the sound (if playing) [sound stop]; // be sure to turn sound player back on [[[NXApp delegate] soundPlayer] turnOn:[[[NXApp delegate] preferencesBrain] effects]]; return self; } - didPlay:sender { // turn sound player back on [[[NXApp delegate] soundPlayer] turnOn:[[[NXApp delegate] preferencesBrain] effects]]; return self; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.