This is PacManGameBrain.h in view mode; [Download] [Up]
// This handles a lot of the logic of the game; it has application delegate
// methods to deal with start up and shut down of the application. It also
// has some window delegate methods that work in conjunction with the game
// window (window with the playing field). It starts and stops the game,
// odes pausing, makes sure initialization is done properly, moves from
// level to level, and tracks the score along with various bonuses.
#import <gamekit/gamekit.h> // superclass, etc.
@interface PacManGameBrain:GameBrain
{
id highScoreTable; // object to handle High Scores
id fruitBasket; // displays fruit for each level
}
- nextLevel;
- makeGameInfo;
- appDidInit:sender ;
- layerWindows;
- windowDidMove:sender;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.