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// This handles a lot of the logic of the game; it has application delegate // methods to deal with start up and shut down of the application. It also // has some window delegate methods that work in conjunction with the game // window (window with the playing field). It starts and stops the game, // odes pausing, makes sure initialization is done properly, moves from // level to level, and tracks the score along with various bonuses. #import <gamekit/gamekit.h> // superclass, etc. @interface PacManGameBrain:GameBrain { id highScoreTable; // object to handle High Scores id fruitBasket; // displays fruit for each level } - nextLevel; - makeGameInfo; - appDidInit:sender ; - layerWindows; - windowDidMove:sender; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.