This is idproj.c in view mode; [Download] [Up]
/* idproj.c */ /* * Setup an identity projection such that glVertex(x,y) maps to * window coordinate (x,y). */ void IdentityProjection( GLint x, GLint y, GLsizei width, GLsizei height ) { glViewport( x, y, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho( (GLdouble) x, (GLdouble) y, (GLdouble) width, (GLdouble) height, -1.0, 1.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.