ftp.nice.ch/pub/next/developer/resources/libraries/Mesa.2.0.s.tar.gz#/Mesa-2.0/src/xmesaP.h

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/* $Id: xmesaP.h,v 1.5 1996/09/27 17:10:20 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  2.0
 * Copyright (C) 1995-1996  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * $Log: xmesaP.h,v $
 * Revision 1.5  1996/09/27 17:10:20  brianp
 * added index_bits field to XMesaVisual struct
 *
 * Revision 1.4  1996/09/27 01:32:12  brianp
 * changed kernel1 array from 2-D to 1-D
 *
 * Revision 1.3  1996/09/19 03:16:04  brianp
 * new X/Mesa interface with XMesaContext, XMesaVisual, and XMesaBuffer types
 *
 * Revision 1.2  1996/09/15 14:22:13  brianp
 * now use GLframebuffer and GLvisual
 *
 * Revision 1.1  1996/09/13 01:38:16  brianp
 * Initial revision
 *
 */


#ifndef XMESAP_H
#define XMESAP_H


#ifdef SHM
#  include <X11/extensions/XShm.h>
#endif
#include "GL/xmesa.h"
#include "types.h"



/*
 * Mesa wrapper for XVisualInfo
 */
struct xmesa_visual {
	GLvisual *gl_visual;		/* the core visual */
	Display *display;		/* the X11 display */
	XVisualInfo *visinfo;		/* the X11 visual */

	GLint level;			/* 0=normal, 1=overlay, etc */

	GLboolean ximage_flag;	/* use XImage for back buffer (not pixmap)? */

        GLuint dithered_pf;	/* Pixel format when dithering */
        GLuint undithered_pf;	/* Pixel format when not dithering */

        GLfloat RedGamma;	/* Gamma values, 1.0 is default */
        GLfloat GreenGamma;
        GLfloat BlueGamma;

        GLint rmult, gmult, bmult;	/* Range of color values */
        GLint index_bits;		/* Bits per pixel in CI mode */

	/* For PF_TRUECOLOR */
	GLint rshift, gshift, bshift;	/* Bit shifts */
	unsigned long r_to_pixel[256];	/* Converts red to pixel bits */
	unsigned long g_to_pixel[256];	/* Converts green to pixel bits */
	unsigned long b_to_pixel[256];	/* Converts blue to pixel bits */

	/* For PF_HPCR */
	short hpcr_rTbl[256], hpcr_gTbl[256], hpcr_bTbl[256];
};



/*
 * Mesa wrapper for core rendering context
 */
struct xmesa_context {
	GLcontext *gl_ctx;		/* the core library context */
        XMesaVisual xm_visual;		/* Describes the buffers */
	XMesaBuffer xm_buffer;		/* current framebuffer */

	Display *display;	/* == xm_visual->display */
        GLboolean swapbytes;	/* Host byte order != display byte order? */

	GLuint pixelformat;		/* Current pixel format */

        GLubyte red, green, blue, alpha;/* current drawing color */
	unsigned long pixel;		/* current drawing pixel value */

	GLubyte clearcolor[4];		/* current clearing color */
	unsigned long clearpixel;	/* current clearing pixel value */
};



/*
 * Mesa wrapper for X window or Pixmap
 */
struct xmesa_buffer {
	GLframebuffer *gl_buffer;/* depth, stencil, accum, etc buffers */
	XMesaVisual xm_visual;	/* the X/Mesa visual */

	GLboolean pixmap_flag;	/* is the buffer a Pixmap? */
	Drawable frontbuffer;	/* either a window or pixmap */
	Pixmap backpixmap;	/* back buffer Pixmap */
	XImage *backimage;	/* back buffer XImage */

        Drawable buffer;	/* the current buffer, either equal to */
				/* frontbuffer, backpixmap or XIMAGE (None) */

	Colormap cmap;		/* the X colormap */

	GLint db_state;		/* 0 = single buffered */
				/* BACK_PIXMAP = use Pixmap for back buffer */
				/* BACK_XIMAGE = use XImage for back buffer */

	GLuint shm;		/* X Shared Memory extension status:	*/
				/*    0 = not available			*/
				/*    1 = XImage support available	*/
				/*    2 = Pixmap support available too	*/
#ifdef SHM
	XShmSegmentInfo shminfo;
#endif

        XImage *rowimage;	/* Used for optimized span writing */

	GLuint width, height;	/* size of buffer */

        GLint bottom;              /* used for FLIP macro below */
        GLubyte *ximage_origin1;   /* used for PIXELADDR1 macro */
        GLint ximage_width1;
        GLushort *ximage_origin2;  /* used for PIXELADDR2 macro */
        GLint ximage_width2;
        GLuint *ximage_origin4;    /* used for PIXELADDR4 macro */
        GLint ximage_width4;

	Pixmap stipple_pixmap;	/* For polygon stippling */
	GC stipple_gc;		/* For polygon stippling */
	XImage *stipple_ximage;	/* For polygon stippling */

	GC gc1;			/* GC for infrequent color changes */
	GC gc2;			/* GC for frequent color changes */
	GC cleargc;		/* GC for clearing the color buffer */

	/* The following are here instead of in the XMesaVisual
	 * because they depend on the window's colormap.
	 */

	/* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
	unsigned long color_table[256];		/* RGB -> pixel value */

	/* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
	GLubyte pixel_to_r[65536];		/* pixel value -> red */
	GLubyte pixel_to_g[65536];		/* pixel value -> green */
	GLubyte pixel_to_b[65536];		/* pixel value -> blue */
};



/* Values for xmesa->dest: */
#define FRONT_PIXMAP	1
#define BACK_PIXMAP	2
#define BACK_XIMAGE	4


/* Values for xmesa->pixelformat: */
#define PF_INDEX	1	/* Color Index mode */
#define PF_TRUECOLOR	2	/* TrueColor or DirectColor, any depth */
#define PF_8A8B8G8R	3	/* 32-bit TrueColor:  8-A, 8-B, 8-G, 8-R */
#define PF_8R8G8B	4	/* 32-bit TrueColor:  8-R, 8-G, 8-B */
#define PF_5R6G5B	5	/* 16-bit TrueColor:  5-R, 6-G, 5-B bits */
#define PF_DITHER	6	/* Dithered RGB using a lookup table */
#define PF_LOOKUP	7	/* Undithered RGB using a lookup table */
#define PF_HPCR		8	/* HP Color Recovery (ad@lms.be 30/08/95) */
#define PF_1BIT		9	/* monochrome dithering of RGB */
#define PF_GRAYSCALE	10	/* Grayscale or StaticGray */



/*
 * If pixelformat==PF_TRUECOLOR:
 */
#define PACK_RGB( R, G, B )		\
	(xmesa->xm_visual->r_to_pixel[R] | xmesa->xm_visual->g_to_pixel[G] | xmesa->xm_visual->b_to_pixel[B])


/*
 * If pixelformat==PF_8A8B8G8R:
 */
#define PACK_8A8B8G8R( R, G, B, A )	\
	( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )


/*
 * If pixelformat==PF_8R8G8B:
 */
#define PACK_8R8G8B( R, G, B)	 ( ((R) << 16) | ((G) << 8) | (B) )


/*
 * If pixelformat==PF_5R6G5B:
 */
#define PACK_5R6G5B( R, G, B)	 ( ((R) << 11) | ((G) << 5) | (B) )

 

/*
 * If pixelformat==PF_DITHER:
 *
 * Improved 8-bit RGB dithering code contributed by Bob Mercier
 * (mercier@hollywood.cinenet.net).  Thanks Bob!
 */
#define _R	5
#define _G	9
#define _B	5
#define _DX	4
#define _DY	4
#define _D	(_DX*_DY)
#define _MIX(r,g,b)	(((r)*_G+(g))*_B+(b))
/*#define _DITH(C,c,d)	(((unsigned)((_D*(C-1)+1)*c+d))/(_D*256))*/
#define _DITH(C,c,d)	(((unsigned)((_D*(C-1)+1)*c+d)) >> 12)

#define MAXC	256
static int kernel8[_DY*_DX] = {
    0 * MAXC,  8 * MAXC,  2 * MAXC, 10 * MAXC,
   12 * MAXC,  4 * MAXC, 14 * MAXC,  6 * MAXC,
    3 * MAXC, 11 * MAXC,  1 * MAXC,  9 * MAXC,
   15 * MAXC,  7 * MAXC, 13 * MAXC,  5 * MAXC,
};
static int __d;
#define DITHER( X, Y, R, G, B )						\
	(__d = kernel8[(((Y)&3)<<2) | ((X)&3)],				\
	 xmesa->xm_buffer->color_table[_MIX(_DITH(_R, (R), __d),	\
					    _DITH(_G, (G), __d),	\
					    _DITH(_B, (B), __d))])



/*
 * If pixelformat==PF_LOOKUP:
 */
#define _DITH0(C,c)	(((unsigned)((_D*(C-1)+1)*c)) >> 12)
#define LOOKUP( R, G, B )				\
	 xmesa->xm_buffer->color_table[_MIX(_DITH0(_R, (R)),	\
					    _DITH0(_G, (G)),	\
					    _DITH0(_B, (B)))]



/*
 * If pixelformat==PF_HPCR:
 *
 *      HP Color Recovery dithering               (ad@lms.be 30/08/95)
 *      HP has on it's 8-bit 700-series computers, a feature called
 *      'Color Recovery'.  This allows near 24-bit output (so they say).
 *      It is enabled by selecting the 8-bit  TrueColor  visual AND
 *      corresponding  colormap (see tkInitWindow) AND doing some special
 *      dither.
 */
static short HPCR_DR[2][16] = {
    { 16, -4,  1,-11, 14, -6,  3, -9, 15, -5,  2,-10, 13, -7,  4, -8},
    {-15,  5,  0, 12,-13,  7, -2, 10,-14,  6, -1, 11,-12,  8, -3,  9} };
static short HPCR_DG[2][16] = {
    {-11, 15, -7,  3, -8, 14, -4,  2,-10, 16, -6,  4, -9, 13, -5,  1},
    { 12,-14,  8, -2,  9,-13,  5, -1, 11,-15,  7, -3, 10,-12,  6,  0} };
static short HPCR_DB[2][16] = {
    {  6,-18, 26,-14,  2,-22, 30,-10,  8,-16, 28,-12,  4,-20, 32, -8},
    { -4, 20,-24, 16,  0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10} };

static int _hpcr_x, _hpcr_y;
#define DITHER_HPCR( X, Y, R, G, B )					      \
  (_hpcr_x=((X)&15), _hpcr_y=((Y)&1),					      \
  ( ((xmesa->xm_visual->hpcr_rTbl[R] + HPCR_DR[_hpcr_y][_hpcr_x]) & 0xE0)     \
  |(((xmesa->xm_visual->hpcr_gTbl[G] + HPCR_DG[_hpcr_y][_hpcr_x]) & 0xE0)>>3) \
  | ((xmesa->xm_visual->hpcr_bTbl[B] + HPCR_DB[_hpcr_y][_hpcr_x])>>6)	      \
   )									      \
  )



/*
 * If pixelformat==PF_1BIT:
 */
static int kernel1[16] = {  0*47,  9*47,  4*47, 12*47,
			      6*47,  2*47, 14*47,  8*47,
			     10*47,  1*47,  5*47, 11*47,
			      7*47, 13*47,  3*47, 15*47 };
#define DITHER_1BIT( X, Y, R, G, B )	\
	( ((int)(R)+(int)(G)+(int)(B)) > kernel1[(((Y)&3) << 2) | ((X)&3)] )



/*
 * If pixelformat==PF_GRAYSCALE:
 */
#define GRAY_RGB( R, G, B )   xmesa->xm_buffer->color_table[(R) + (G) + (B)]



#define XIMAGE None


/*
 * Converts a GL window Y coord to an X window Y coord:
 */
#define FLIP(Y)  (xmesa->xm_buffer->bottom-(Y))


/*
 * Return the address of a 1, 2 or 4-byte pixel in the back XImage:
 * X==0 is left, Y==0 is bottom.
 */
#define PIXELADDR1( X, Y )  \
      ( xmesa->xm_buffer->ximage_origin1 - (Y) * xmesa->xm_buffer->ximage_width1 + (X) )

#define PIXELADDR2( X, Y )  \
      ( xmesa->xm_buffer->ximage_origin2 - (Y) * xmesa->xm_buffer->ximage_width2 + (X) )

#define PIXELADDR4( X, Y )  \
      ( xmesa->xm_buffer->ximage_origin4 - (Y) * xmesa->xm_buffer->ximage_width4 + (X) )



/*
 * External variables:
 */
extern XMesaContext XMesa;



/*
 * External functions:
 */

extern unsigned long xmesa_color_to_pixel( XMesaContext xmesa,
		                  GLubyte r, GLubyte g, GLubyte b, GLubyte a );

extern void xmesa_alloc_back_buffer( XMesaBuffer b );

extern void xmesa_setup_DD_pointers( GLcontext *ctx );

extern points_func xmesa_get_points_func( GLcontext *ctx );

extern line_func xmesa_get_line_func( GLcontext *ctx );

extern polygon_func xmesa_get_polygon_func( GLcontext *ctx );

extern triangle_func xmesa_get_triangle_func( GLcontext *ctx );



#endif

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