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/* $Id: winpos.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: winpos.h,v $ * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #ifndef WINPOS_H #define WINPOS_H #include "types.h" #ifndef GL_MESA_window_pos extern void glWindowPos2iMESA( GLint x, GLint y ); extern void glWindowPos2fMESA( GLfloat x, GLfloat y ); extern void glWindowPos2dMESA( GLdouble x, GLdouble y ); extern void glWindowPos2ivMESA( const GLint *p ); extern void glWindowPos2fvMESA( const GLfloat *p ); extern void glWindowPos2dvMESA( const GLdouble *p ); extern void glWindowPos3iMESA( GLint x, GLint y, GLint z ); extern void glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); extern void glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); extern void glWindowPos3ivMESA( const GLint *p ); extern void glWindowPos3fvMESA( const GLfloat *p ); extern void glWindowPos3dvMESA( const GLdouble *p ); extern void glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); extern void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glWindowPos4ivMESA( const GLint *p ); extern void glWindowPos4fvMESA( const GLfloat *p ); extern void glWindowPos4dvMESA( const GLdouble *p ); #endif extern void gl_WindowPos4fMESA( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); #endif
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