ftp.nice.ch/pub/next/developer/resources/libraries/Mesa.2.0.s.tar.gz#/Mesa-2.0/src/texture.h

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/* $Id: texture.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  2.0
 * Copyright (C) 1995-1996  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * $Log: texture.h,v $
 * Revision 1.1  1996/09/13 01:38:16  brianp
 * Initial revision
 *
 */


#ifndef TEXTURE_H
#define TEXTURE_H


#include "types.h"


/*** Called from API ***/

extern void gl_GetTexEnvfv( GLcontext *ctx,
                            GLenum target, GLenum pname, GLfloat *params );

extern void gl_GetTexEnviv( GLcontext *ctx,
                            GLenum target, GLenum pname, GLint *params );

extern void gl_GetTexGendv( GLcontext *ctx,
                            GLenum coord, GLenum pname, GLdouble *params );

extern void gl_GetTexGenfv( GLcontext *ctx,
                            GLenum coord, GLenum pname, GLfloat *params );

extern void gl_GetTexGeniv( GLcontext *ctx,
                            GLenum coord, GLenum pname, GLint *params );

extern void gl_GetTexLevelParameterfv( GLcontext *ctx,
                                       GLenum target, GLint level,
                                       GLenum pname, GLfloat *params );

extern void gl_GetTexLevelParameteriv( GLcontext *ctx,
                                       GLenum target, GLint level,
                                       GLenum pname, GLint *params );

extern void gl_GetTexParameterfv( GLcontext *ctx, GLenum target,
                                  GLenum pname, GLfloat *params );

extern void gl_GetTexParameteriv( GLcontext *ctx,
                                  GLenum target, GLenum pname, GLint *params );


extern void gl_TexEnvfv( GLcontext *ctx,
                         GLenum target, GLenum pname, const GLfloat *param );


extern void gl_TexParameterfv( GLcontext *ctx, GLenum target, GLenum pname,
                               const GLfloat *params );


extern void gl_TexGenfv( GLcontext *ctx,
                         GLenum coord, GLenum pname, const GLfloat *params );



/*** Internal functions ***/


extern void gl_do_texgen( GLcontext *ctx,
                          const GLfloat obj[4], const GLfloat eye[4],
                          const GLfloat normal[3], GLfloat texcoord[4] );


extern void gl_texture_pixels_1d( GLcontext *ctx,
                                  GLuint n,
                                  GLfloat s[], GLfloat lambda[],
				  GLubyte red[], GLubyte green[],
				  GLubyte blue[], GLubyte alpha[] );


extern void gl_texture_pixels_2d( GLcontext *ctx,
                                  GLuint n,
                                  GLfloat s[], GLfloat t[], GLfloat lambda[],
				  GLubyte red[], GLubyte green[],
				  GLubyte blue[], GLubyte alpha[] );


extern void gl_update_texture_state( GLcontext *ctx );



#endif

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