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/* $Id: svgamesa.c,v 1.1 1996/09/13 01:38:16 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: svgamesa.c,v $ * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ /* * Linux SVGA/Mesa interface. * * This interface is not finished! Still have to implement pixel * reading functions and double buffering. Then, look into accelerated * line and polygon rendering. And, clean up a bunch of other stuff. * Any volunteers? */ #ifdef SVGA #include <stdio.h> #include <vga.h> #include "GL/svgamesa.h" #include "context.h" #include "types.h" struct svgamesa_context { struct gl_context *gl_ctx; /* the core Mesa context */ GLuint index; /* current color index */ GLint red, green, blue; /* current rgb color */ GLint width, height; /* size of color buffer */ GLint depth; /* bits per pixel (8,16,24 or 32) */ }; static SVGAMesaContext SVGAMesa = NULL; /* the current context */ /* * Convert Mesa window Y coordinate to VGA screen Y coordinate: */ #define FLIP(Y) (SVGAMesa->height-(Y)-1) /**********************************************************************/ /***** Miscellaneous functions *****/ /**********************************************************************/ static void get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) { int colors; *width = SVGAMesa->width = vga_getxdim(); *height = SVGAMesa->height = vga_getydim(); } /* Set current color index */ static void set_index( GLcontext *ctx, GLuint index ) { SVGAMesa->index = index; vga_setcolor( index ); } /* Set current drawing color */ static void set_color( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SVGAMesa->red = red; SVGAMesa->green = green; SVGAMesa->blue = blue; vga_setrgbcolor( red, green, blue ); } static void clear_index( GLcontext *ctx, GLuint index ) { /* TODO: Implements glClearIndex() */ } static void clear_color( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { /* TODO: Implements glClearColor() */ } static void clear( GLcontext *ctx, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { vga_clear(); } static GLboolean set_buffer( GLcontext *ctx, GLenum mode ) { /* TODO: implement double buffering and use this function to select */ /* between front and back buffers. */ return GL_TRUE; } /**********************************************************************/ /***** Write spans of pixels *****/ /**********************************************************************/ static void write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ) { int i; y = FLIP(y); for (i=0;i<n;i++,x++) { if (mask[i]) { vga_setcolor( index[i] ); vga_drawpixel( x, y ); } } } static void write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ) { int i; y = FLIP(y); /* use current color index */ vga_setcolor( SVGAMesa->index ); for (i=0;i<n;i++,x++) { if (mask[i]) { vga_drawpixel( x, y ); } } } static void write_color_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte red[], const GLubyte green[], const GLubyte blue[], const GLubyte alpha[], const GLubyte mask[] ) { int i; y=FLIP(y); if (mask) { /* draw some pixels */ for (i=0; i<n; i++, x++) { if (mask[i]) { vga_setrgbcolor( red[i], green[i], blue[i] ); vga_drawpixel( x, y ); } } } else { /* draw all pixels */ for (i=0; i<n; i++, x++) { vga_setrgbcolor( red[i], green[i], blue[i] ); vga_drawpixel( x, y ); } } } static void write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]) { int i; y=FLIP(y); /* use current rgb color */ vga_setrgbcolor( SVGAMesa->red, SVGAMesa->green, SVGAMesa->blue ); for (i=0; i<n; i++, x++) { if (mask[i]) { vga_drawpixel( x, y ); } } } /**********************************************************************/ /***** Read spans of pixels *****/ /**********************************************************************/ static void read_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[]) { int i; y = FLIP(y); for (i=0; i<n; i++,x++) { index[i] = vga_getpixel( x, y ); } } static void read_color_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[] ) { int i; for (i=0; i<n; i++, x++) { /* TODO */ } } /**********************************************************************/ /***** Write arrays of pixels *****/ /**********************************************************************/ static void write_index_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ) { int i; for (i=0; i<n; i++) { if (mask[i]) { vga_setcolor( index[i] ); vga_drawpixel( x[i], FLIP(y[i]) ); } } } static void write_monoindex_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) { int i; /* use current color index */ vga_setcolor( SVGAMesa->index ); for (i=0; i<n; i++) { if (mask[i]) { vga_drawpixel( x[i], FLIP(y[i]) ); } } } static void write_color_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[], const GLubyte g[], const GLubyte b[], const GLubyte a[], const GLubyte mask[] ) { int i; for (i=0; i<n; i++) { if (mask[i]) { vga_setrgbcolor( r[i], g[i], b[i] ); vga_drawpixel( x[i], FLIP(y[i]) ); } } } static void write_monocolor_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) { int i; /* use current rgb color */ vga_setrgbcolor( SVGAMesa->red, SVGAMesa->green, SVGAMesa->blue ); for (i=0; i<n; i++) { if (mask[i]) { vga_drawpixel( x[i], FLIP(y[i]) ); } } } /**********************************************************************/ /***** Read arrays of pixels *****/ /**********************************************************************/ /* Read an array of color index pixels. */ static void read_index_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ) { int i; for (i=0; i<n; i++,x++) { index[i] = vga_getpixel( x[i], FLIP(y[i]) ); } } static void read_color_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte red[], GLubyte green[], GLubyte blue[], GLubyte alpha[], const GLubyte mask[] ) { /* TODO */ } static void svgamesa_setup_DD_pointers( GLcontext *ctx ) { /* Initialize all the pointers in the DD struct. Do this whenever */ /* a new context is made current or we change buffers via set_buffer! */ ctx->Driver.update_state = svgamesa_setup_DD_pointers; ctx->Driver.clear_index = clear_index; ctx->Driver.clear_color = clear_color; ctx->Driver.clear = clear; ctx->Driver.index = set_index; ctx->Driver.color = set_color; ctx->Driver.set_buffer = set_buffer; ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.PointsFunc = NULL; ctx->Driver.LineFunc = NULL; ctx->Driver.PolygonFunc = NULL; /* Pixel/span writing functions: */ /* TODO: use different funcs for 8, 16, 32-bit depths */ ctx->Driver.write_color_span = write_color_span; ctx->Driver.write_monocolor_span = write_monocolor_span; ctx->Driver.write_color_pixels = write_color_pixels; ctx->Driver.write_monocolor_pixels = write_monocolor_pixels; ctx->Driver.write_index_span = write_index_span; ctx->Driver.write_monoindex_span = write_monoindex_span; ctx->Driver.write_index_pixels = write_index_pixels; ctx->Driver.write_monoindex_pixels = write_monoindex_pixels; /* Pixel/span reading functions: */ /* TODO: use different funcs for 8, 16, 32-bit depths */ ctx->Driver.read_index_span = read_index_span; ctx->Driver.read_color_span = read_color_span; ctx->Driver.read_index_pixels = read_index_pixels; ctx->Driver.read_color_pixels = read_color_pixels; } /* * Create a new VGA/Mesa context and return a handle to it. */ SVGAMesaContext SVGAMesaCreateContext( void ) { SVGAMesaContext ctx; GLboolean rgb_flag; GLfloat redscale, greenscale, bluescale, alphascale; GLboolean db_flag = GL_FALSE; GLboolean alpha_flag = GL_FALSE; int colors; GLint index_bits; /* determine if we're in RGB or color index mode */ colors = vga_getcolors(); if (colors==32768) { rgb_flag = GL_TRUE; redscale = greenscale = bluescale = alphascale = 255.0; index_bits = 0; } else if (colors==256) { rgb_flag = GL_FALSE; redscale = greenscale = bluescale = alphascale = 0.0; index_bits = 8; } else { printf(">16 bit color not implemented yet!\n"); return NULL; } ctx = (SVGAMesaContext) calloc( 1, sizeof(struct svgamesa_context) ); if (!ctx) { return NULL; } ctx->gl_ctx = gl_create_context( rgb_flag, alpha_flag, db_flag, 16, /* depth_size */ 8, /* stencil_size */ 16, /* accum_size */ index_bits, redscale, greenscale, bluescale, alphascale, NULL, /* share list context */ (void *) ctx ); ctx->index = 1; ctx->red = ctx->green = ctx->blue = 255; ctx->width = ctx->height = 0; /* temporary until first "make-current" */ return ctx; } /* * Destroy the given VGA/Mesa context. */ void SVGAMesaDestroyContext( SVGAMesaContext ctx ) { if (ctx) { gl_destroy_context( ctx->gl_ctx ); free( ctx ); if (ctx==SVGAMesa) { SVGAMesa = NULL; } } } /* * Make the specified VGA/Mesa context the current one. */ void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) { SVGAMesa = ctx; gl_make_current( ctx->gl_ctx ); svgamesa_setup_DD_pointers( ctx->gl_ctx ); if (ctx->width==0 || ctx->height==0) { /* setup initial viewport */ ctx->width = vga_getxdim(); ctx->height = vga_getydim(); gl_viewport( 0, 0, ctx->width, ctx->height ); } } /* * Return a handle to the current VGA/Mesa context. */ SVGAMesaContext SVGAMesaGetCurrentContext( void ) { return SVGAMesa; } #else /* * Need this to provide at least one external definition when SVGA is * not defined on the compiler command line. */ int gl_svga_dummy_function(void) { return 0; } #endif /*SVGA*/
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