This is polygon.c in view mode; [Download] [Up]
/* $Id: polygon.c,v 1.2 1996/09/26 22:48:40 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.0 * Copyright (C) 1995-1996 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: polygon.c,v $ * Revision 1.2 1996/09/26 22:48:40 brianp * set NEW_RASTER_OPS flag in gl_PolygonStipple() if stippling enabled * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ #include <assert.h> #include <stdlib.h> #include <string.h> #include "context.h" #include "macros.h" #include "polygon.h" #include "types.h" void gl_CullFace( GLcontext *ctx, GLenum mode ) { if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { gl_error( ctx, GL_INVALID_ENUM, "glCullFace" ); return; } if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glCullFace" ); return; } ctx->Polygon.CullFaceMode = mode; ctx->NewState |= NEW_RASTER_OPS; } void gl_FrontFace( GLcontext *ctx, GLenum mode ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glFrontFace" ); return; } if (mode!=GL_CW && mode!=GL_CCW) { gl_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); return; } ctx->Polygon.FrontFace = mode; } void gl_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glPolygonMode" ); return; } if (face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) { gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); return; } else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); return; } if (face==GL_FRONT || face==GL_FRONT_AND_BACK) { ctx->Polygon.FrontMode = mode; } if (face==GL_BACK || face==GL_FRONT_AND_BACK) { ctx->Polygon.BackMode = mode; } /* Compute a handy "shortcut" value: */ if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) { ctx->Polygon.Unfilled = GL_TRUE; } else { ctx->Polygon.Unfilled = GL_FALSE; } ctx->NewState |= NEW_RASTER_OPS; } void gl_PolygonStipple( GLcontext *ctx, const GLubyte *mask ) { /* TODO: bit twiddling, unpacking */ if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glPolygonStipple" ); return; } MEMCPY( ctx->PolygonStipple, mask, 32*4 ); if (ctx->Polygon.StippleFlag) { ctx->NewState |= NEW_RASTER_OPS; } } void gl_GetPolygonStipple( GLcontext *ctx, GLubyte *mask ) { /* TODO */ } void gl_PolygonOffset( GLcontext *ctx, GLfloat factor, GLfloat units ) { if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glPolygonOffset" ); return; } ctx->Polygon.OffsetFactor = factor; ctx->Polygon.OffsetUnits = units; ctx->Polygon.OffsetBias = units / DEPTH_SCALE; }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.