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/* $Id: osmesa.c,v 1.7 1996/10/01 03:30:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.0
* Copyright (C) 1995-1996 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: osmesa.c,v $
* Revision 1.7 1996/10/01 03:30:48 brianp
* use new FixedToDepth() macro
*
* Revision 1.6 1996/10/01 01:43:21 brianp
* added extra braces to the INNER_LOOP triangle macros
*
* Revision 1.5 1996/09/27 01:32:37 brianp
* removed unused variables
*
* Revision 1.4 1996/09/19 03:17:28 brianp
* now just one parameter to gl_create_framebuffer()
*
* Revision 1.3 1996/09/15 14:28:16 brianp
* now use GLframebuffer and GLvisual
*
* Revision 1.2 1996/09/14 20:20:11 brianp
* misc bug fixes from Randy Frank
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
/*
* Off-Screen Mesa rendering / Rendering into client memory space
*/
#include <stdlib.h>
#include <string.h>
#include "GL/osmesa.h"
#include "context.h"
#include "depth.h"
#include "macros.h"
#include "matrix.h"
#include "types.h"
#include "vb.h"
struct osmesa_context {
GLcontext *gl_ctx; /* The core GL/Mesa context */
GLvisual *gl_visual; /* Describes the buffers */
GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
void *buffer; /* the image buffer */
GLint width, height; /* size of image buffer */
GLuint pixel; /* current color index or RGBA pixel value */
GLuint clearpixel; /* pixel for clearing the color buffer */
GLint rowlength; /* number of pixels per row */
GLint rshift, gshift; /* bit shifts for RGBA formats */
GLint bshift, ashift;
void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
GLboolean yup; /* TRUE -> Y increases upward */
/* FALSE -> Y increases downward */
};
#ifdef THREADS
/* A context handle for each thread */
/* TODO: an array/table of contexts indexed by thread IDs */
#else
/* One current context for address space, all threads */
static OSMesaContext Current = NULL;
#endif
/* A forward declaration: */
static void osmesa_setup_DD_pointers( GLcontext *ctx );
/*
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.
*
* Input: format - either GL_RGBA or GL_COLOR_INDEX
* sharelist - specifies another OSMesaContext with which to share
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
OSMesaContext OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
{
OSMesaContext osmesa;
GLfloat rscale, gscale, bscale, ascale;
GLint rshift, gshift, bshift, ashift;
GLint index_bits;
GLboolean rgbmode;
GLuint i4 = 1;
GLubyte *i1 = (GLubyte *) &i4;
GLint little_endian = *i1;
if (format==OSMESA_COLOR_INDEX) {
rscale = gscale = bscale = ascale = 0.0;
index_bits = 8;
rshift = gshift = bshift = ashift = 0;
rgbmode = GL_FALSE;
}
else if (format==OSMESA_RGBA) {
rscale = gscale = bscale = ascale = 255.0;
index_bits = 0;
if (little_endian) {
rshift = 0;
gshift = 8;
bshift = 16;
ashift = 24;
}
else {
rshift = 24;
gshift = 16;
bshift = 8;
ashift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_BGRA) {
rscale = gscale = bscale = ascale = 255.0;
index_bits = 0;
if (little_endian) {
ashift = 0;
rshift = 8;
gshift = 16;
bshift = 24;
}
else {
bshift = 24;
gshift = 16;
rshift = 8;
ashift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_ARGB) {
rscale = gscale = bscale = ascale = 255.0;
index_bits = 0;
if (little_endian) {
bshift = 0;
gshift = 8;
rshift = 16;
ashift = 24;
}
else {
ashift = 24;
rshift = 16;
gshift = 8;
bshift = 0;
}
rgbmode = GL_TRUE;
}
else {
return NULL;
}
osmesa = (OSMesaContext) calloc( 1, sizeof(struct osmesa_context) );
if (osmesa) {
osmesa->gl_visual = gl_create_visual( rgbmode,
GL_FALSE, /* software alpha */
GL_FALSE, /* db_flag */
16, /* depth_bits */
8, /* stencil_bits */
8, /* accum_bits */
index_bits,
rscale, gscale, bscale, ascale );
if (!osmesa->gl_visual) {
return NULL;
}
osmesa->gl_ctx = gl_create_context( osmesa->gl_visual,
sharelist ? sharelist->gl_ctx : NULL,
(void *) osmesa );
if (!osmesa->gl_ctx) {
gl_destroy_visual( osmesa->gl_visual );
free(osmesa);
return NULL;
}
osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual );
if (!osmesa->gl_buffer) {
gl_destroy_visual( osmesa->gl_visual );
gl_destroy_context( osmesa->gl_ctx );
free(osmesa);
return NULL;
}
osmesa->format = format;
osmesa->buffer = NULL;
osmesa->width = 0;
osmesa->height = 0;
osmesa->pixel = 0;
osmesa->clearpixel = 0;
osmesa->rowlength = 0;
osmesa->yup = GL_TRUE;
osmesa->rshift = rshift;
osmesa->gshift = gshift;
osmesa->bshift = bshift;
osmesa->ashift = ashift;
}
return osmesa;
}
/*
* Destroy an Off-Screen Mesa rendering context.
*
* Input: ctx - the context to destroy
*/
void OSMesaDestroyContext( OSMesaContext ctx )
{
if (ctx) {
gl_destroy_visual( ctx->gl_visual );
gl_destroy_framebuffer( ctx->gl_buffer );
gl_destroy_context( ctx->gl_ctx );
free( ctx );
}
}
/*
* Recompute the values of the context's rowaddr array.
*/
static void compute_row_addresses( OSMesaContext ctx )
{
GLint i;
if (ctx->yup) {
/* Y=0 is bottom line of window */
if (ctx->format==OSMESA_COLOR_INDEX) {
/* 1-byte CI mode */
GLubyte *origin = (GLubyte *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + i * ctx->rowlength;
}
}
else {
/* 4-byte RGBA mode */
GLuint *origin = (GLuint *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + i * ctx->rowlength;
}
}
}
else {
/* Y=0 is top line of window */
if (ctx->format==OSMESA_COLOR_INDEX) {
/* 1-byte CI mode */
GLubyte *origin = (GLubyte *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
}
}
else {
/* 4-byte RGBA mode */
GLuint *origin = (GLuint *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
}
}
}
}
/*
* Bind an OSMesaContext to an image buffer. The image buffer is just a
* block of memory which the client provides. Its size must be at least
* as large as width*height*sizeof(type). Its address should be a multiple
* of 4 if using RGBA mode.
*
* Image data is stored in the order of glDrawPixels: row-major order
* with the lower-left image pixel stored in the first array position
* (ie. bottom-to-top).
*
* Since the only type initially supported is GL_UNSIGNED_BYTE, if the
* context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
* value. If the context is in color indexed mode, each pixel will be
* stored as a 1-byte value.
*
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0,0,width,height).
*
* Input: ctx - the rendering context
* buffer - the image buffer memory
* type - data type for pixel components, only GL_UNSIGNED_BYTE
* supported now
* width, height - size of image buffer in pixels, at least 1
* Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
* invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
* width>internal limit or height>internal limit.
*/
GLboolean OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
GLsizei width, GLsizei height )
{
if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
|| width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
return GL_FALSE;
}
gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
ctx->buffer = buffer;
ctx->width = width;
ctx->height = height;
if (ctx->rowlength==0) {
ctx->rowlength = width;
}
osmesa_setup_DD_pointers( ctx->gl_ctx );
#ifdef THREADS
/* Set current context for the calling thread */
/* TODO */
#else
/* Set current context for the address space, all threads */
Current = ctx;
#endif
compute_row_addresses( ctx );
/* init viewport */
if (ctx->gl_ctx->Viewport.Width==0) {
/* initialize viewport and scissor box to buffer size */
gl_Viewport( ctx->gl_ctx, 0, 0, width, height );
ctx->gl_ctx->Scissor.Width = width;
ctx->gl_ctx->Scissor.Height = height;
}
return GL_TRUE;
}
OSMesaContext OSMesaGetCurrentContext( void )
{
#ifdef THREADS
/* Return current handle for the calling thread */
#else
/* Return current handle for the address space, all threads */
return Current;
#endif
}
void OSMesaPixelStore( GLint pname, GLint value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_ROW_LENGTH:
if (value<0) {
gl_error( ctx->gl_ctx, GL_INVALID_VALUE,
"OSMesaPixelStore(value)" );
return;
}
ctx->rowlength = value;
break;
case OSMESA_Y_UP:
ctx->yup = value ? GL_TRUE : GL_FALSE;
break;
default:
gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
return;
}
compute_row_addresses( ctx );
}
void OSMesaGetIntegerv( GLint pname, GLint *value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_WIDTH:
*value = ctx->width;
return;
case OSMESA_HEIGHT:
*value = ctx->height;
return;
case OSMESA_FORMAT:
*value = ctx->format;
return;
case OSMESA_TYPE:
*value = GL_UNSIGNED_BYTE;
return;
case OSMESA_ROW_LENGTH:
*value = ctx->rowlength;
return;
case OSMESA_Y_UP:
*value = ctx->yup;
return;
default:
gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)" );
return;
}
}
/**********************************************************************/
/*** Device Driver Functions ***/
/**********************************************************************/
/*
* Useful macros:
*/
#define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \
| ((G) << osmesa->gshift) \
| ((B) << osmesa->bshift) \
| ((A) << osmesa->ashift) )
#define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \
| ((G) << gshift) \
| ((B) << bshift) \
| ((A) << ashift) )
#define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff)
#define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff)
#define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff)
#define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff)
#define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X))
#define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X))
static GLboolean set_buffer( GLcontext *ctx, GLenum mode )
{
if (mode==GL_FRONT) {
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
static void clear_index( GLcontext *ctx, GLuint index )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->clearpixel = index;
}
static void clear_color( GLcontext *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->clearpixel = PACK_RGBA( r, g, b, a );
}
static void clear( GLcontext *ctx,
GLboolean all, GLint x, GLint y, GLint width, GLint height )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
if (osmesa->format==OSMESA_COLOR_INDEX) {
if (all) {
/* Clear whole CI buffer */
MEMSET(osmesa->buffer, osmesa->clearpixel, osmesa->rowlength*osmesa->height);
}
else {
/* Clear part of CI buffer */
GLuint i, j;
for (i=0;i<height;i++) {
GLubyte *ptr1 = PIXELADDR1( x, (y+i) );
for (j=0;j<width;j++) {
*ptr1++ = osmesa->clearpixel;
}
}
}
}
else {
if (all) {
/* Clear whole RGBA buffer */
GLuint i, n, *ptr4;
n = osmesa->rowlength * osmesa->height;
ptr4 = (GLuint *) osmesa->buffer;
for (i=0;i<n;i++) {
*ptr4++ = osmesa->clearpixel;
}
}
else {
/* Clear part of RGBA buffer */
GLuint i, j;
for (i=0;i<height;i++) {
GLuint *ptr4 = PIXELADDR4( x, (y+i) );
for (j=0;j<width;j++) {
*ptr4++ = osmesa->clearpixel;
}
}
}
}
}
static void set_index( GLcontext *ctx, GLuint index )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->pixel = index;
}
static void set_color( GLcontext *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->pixel = PACK_RGBA( r, g, b, a );
}
static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
*width = osmesa->width;
*height = osmesa->height;
}
static void write_color_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte red[], const GLubyte green[],
const GLubyte blue[], const GLubyte alpha[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint *ptr4 = PIXELADDR4( x, y );
GLuint i;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
if (mask) {
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
*ptr4 = PACK_RGBA2( red[i], green[i], blue[i], alpha[i] );
}
}
}
else {
for (i=0;i<n;i++,ptr4++) {
*ptr4 = PACK_RGBA2( red[i], green[i], blue[i], alpha[i] );
}
}
}
static void write_monocolor_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint *ptr4 = PIXELADDR4(x,y);
GLuint i;
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
*ptr4 = osmesa->pixel;
}
}
}
static void write_color_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte red[], const GLubyte green[],
const GLubyte blue[], const GLubyte alpha[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
*ptr4 = PACK_RGBA2( red[i], green[i], blue[i], alpha[i] );
}
}
}
static void write_monocolor_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
*ptr4 = osmesa->pixel;
}
}
}
static void write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLuint index[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLubyte) index[i];
}
}
}
static void write_monoindex_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLubyte) osmesa->pixel;
}
}
}
static void write_index_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
*ptr1 = (GLubyte) index[i];
}
}
}
static void write_monoindex_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
*ptr1 = (GLubyte) osmesa->pixel;
}
}
}
static void read_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLubyte *ptr1 = PIXELADDR1(x,y);
for (i=0;i<n;i++,ptr1++) {
index[i] = (GLuint) *ptr1;
}
}
static void read_color_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLuint *ptr4 = PIXELADDR4(x,y);
for (i=0;i<n;i++) {
GLuint pixel = *ptr4++;
red[i] = UNPACK_RED(pixel);
green[i] = UNPACK_GREEN(pixel);
blue[i] = UNPACK_BLUE(pixel);
alpha[i] = UNPACK_ALPHA(pixel);
}
}
static void read_index_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i] ) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
index[i] = (GLuint) *ptr1;
}
}
}
static void read_color_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
GLuint pixel = *ptr4;
red[i] = UNPACK_RED(pixel);
green[i] = UNPACK_GREEN(pixel);
blue[i] = UNPACK_BLUE(pixel);
alpha[i] = UNPACK_ALPHA(pixel);
}
}
}
/**********************************************************************/
/***** Optimized triangle rendering *****/
/**********************************************************************/
/*
* Smooth-shaded, z-less triangle, RGBA color.
*/
static void smooth_color_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
GLuint *img = PIXELADDR4(LEFT,Y); \
for (i=0;i<len;i++,img++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
*img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb), FixedToInt(ffa) ); \
zRow[i] = z; \
} \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* Flat-shaded, z-less triangle, RGBA color.
*/
static void flat_color_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define SETUP_CODE \
GLubyte r = VB->Color[pv][0]; \
GLubyte g = VB->Color[pv][1]; \
GLubyte b = VB->Color[pv][2]; \
GLubyte a = VB->Color[pv][3]; \
GLuint pixel = PACK_RGBA(r,g,b,a);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
GLuint *img = PIXELADDR4(LEFT,Y); \
for (i=0;i<len;i++,img++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
*img = pixel; \
zRow[i] = z; \
} \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* Return pointer to an accelerated triangle function if possible.
*/
static triangle_func choose_triangle_function( GLcontext *ctx )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
if (ctx->Texture.Enabled) return NULL;
if (ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& osmesa->format!=OSMESA_COLOR_INDEX) {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
return smooth_color_z_triangle;
}
else {
return flat_color_z_triangle;
}
}
return NULL;
}
static void osmesa_setup_DD_pointers( GLcontext *ctx )
{
ctx->Driver.UpdateState = osmesa_setup_DD_pointers;
ctx->Driver.SetBuffer = set_buffer;
ctx->Driver.Color = set_color;
ctx->Driver.Index = set_index;
ctx->Driver.ClearIndex = clear_index;
ctx->Driver.ClearColor = clear_color;
ctx->Driver.Clear = clear;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.PointsFunc = NULL;
ctx->Driver.LineFunc = NULL;
ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
ctx->Driver.WriteColorSpan = write_color_span;
ctx->Driver.WriteColorPixels = write_color_pixels;
ctx->Driver.WriteIndexSpan = write_index_span;
ctx->Driver.WriteMonocolorSpan = write_monocolor_span;
ctx->Driver.WriteMonoindexSpan = write_monoindex_span;
ctx->Driver.WriteIndexPixels = write_index_pixels;
ctx->Driver.WriteMonocolorPixels = write_monocolor_pixels;
ctx->Driver.WriteMonoindexPixels = write_monoindex_pixels;
ctx->Driver.ReadColorSpan = read_color_span;
ctx->Driver.ReadIndexSpan = read_index_span;
ctx->Driver.ReadColorPixels = read_color_pixels;
ctx->Driver.ReadIndexPixels = read_index_pixels;
}
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.