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/* $Id: draw.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.0
* Copyright (C) 1995-1996 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: draw.h,v $
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef DRAW_H
#define DRAW_H
#include "types.h"
extern void gl_transform_vb_part2( GLcontext* ctx, GLboolean alldone );
extern void gl_transform_vb_part1( GLcontext* ctx, GLboolean alldone );
extern void gl_save_and_execute_vertex( GLcontext* ctx, GLfloat x, GLfloat y,
GLfloat z, GLfloat w );
extern void gl_nop_vertex( GLcontext* ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void gl_set_vertex_function( GLcontext* ctx );
extern void gl_eval_vertex( GLcontext* ctx,
const GLfloat vertex[4], const GLfloat normal[3],
const GLint color[4], GLuint index,
const GLfloat texcoord[4] );
extern void gl_RasterPos4f( GLcontext* ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void gl_windowpos( GLcontext* ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void gl_Begin( GLcontext* ctx, GLenum p );
extern void gl_End( GLcontext* ctx );
#endif
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