ftp.nice.ch/pub/next/developer/resources/libraries/Mesa.2.0.s.tar.gz#/Mesa-2.0/include/mondello/cmesa.h

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/* $Id: svgamesa.h,v 1.1 1996/01/16 15:17:00 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  1.2
 * Copyright (C) 1995-1996  Brian Paul  (brianp@ssec.wisc.edu)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
$Log: svgamesa.h,v $
 * Revision 1.1  1996/01/16  15:17:00  brianp
 * Initial revision
 *
 */



/*
 * SVGAMesa
 *
 * SVGA/Mesa interface for Linux.
 */


/*
 * Intro to using the VGA/Mesa interface
 *
 * 1. #include the <vga.h> file
 * 2. Call vga_init() to initialize the SVGA library.
 * 3. Call vga_setmode() to specify the screen size and color depth.
 * 4. Call SVGAMesaCreateContext() to setup a Mesa context.  If using 8-bit
 *    color Mesa assumes color index mode, if using 16-bit or deeper color
 *    Mesa assumes RGB mode.
 * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
 * 6. You can now use the Mesa API functions.
 * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
 *    to restore the original text screen.
 *
 * Notes
 * 1. You must run your executable as root (or use the set UID-bit) because
 *    the SVGA library requires it.
 * 2. The SVGA driver is not fully implemented yet.  See svgamesa.c for what
 *    has to be done yet.
 */


#ifndef CMESA_H
#define CMESA_H


#ifdef __cplusplus
extern "C" {
#endif


/*
 * This is the SVGAMesa context 'handle':
 */
typedef struct clgd547x_mesa_context *clgd547xMesaContext;



extern clgd547xMesaContext clgd547xMesaCreateContext( void );

extern void clgd547xMesaDestroyContext( clgd547xMesaContext ctx );

extern void clgd547xMesaMakeCurrent( clgd547xMesaContext ctx );

extern clgd547xMesaContext clgd547xMesaGetCurrentContext( void );



#ifdef __cplusplus
}
#endif


#endif

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