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/* $Id: wmesa.h,v 1.1 1996/09/13 01:26:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995-1996 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* Windows driver by: Mark E. Peterson (markp@ic.mankato.mn.us)
*
*/
/*
* $Log: wmesa.h,v $
* Revision 1.1 1996/09/13 01:26:41 brianp
* Initial revision
*
*/
#ifndef WMESA_H
#define WMESA_H
#ifdef __cplusplus
extern "C" {
#endif
#include <windows.h>
#include "gl\gl.h"
/*
* This is the WMesa context 'handle':
*/
typedef struct wmesa_context *WMesaContext;
/*
* Create a new WMesaContext for rendering into a window. You must
* have already created the window of correct visual type and with an
* appropriate colormap.
*
* Input:
* hWnd - Window handle
* Pal - Palette to use
* rgb_flag - GL_TRUE = RGB mode,
* GL_FALSE = color index mode
* db_flag - GL_TRUE = double-buffered,
* GL_FALSE = single buffered
*
* Note: Indexed mode requires double buffering under Windows.
*
* Return: a WMesa_context or NULL if error.
*/
extern WMesaContext WMesaCreateContext(HWND hWnd,HPALETTE Pal,
GLboolean rgb_flag,GLboolean db_flag);
/*
* Destroy a rendering context as returned by WMesaCreateContext()
*/
extern void WMesaDestroyContext( WMesaContext ctx );
/*
* Make the specified context the current one.
*/
extern void WMesaMakeCurrent( WMesaContext ctx );
/*
* Return a handle to the current context.
*/
extern WMesaContext WMesaGetCurrentContext( void );
/*
* Swap the front and back buffers for the current context. No action
* taken if the context is not double buffered.
*/
extern void WMesaSwapBuffers(void);
/*
* In indexed color mode we need to know when the palette changes.
*/
extern void WMesaPaletteChange(HPALETTE Pal);
#ifdef __cplusplus
}
#endif
#endif
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