ftp.nice.ch/pub/next/developer/resources/libraries/Mesa.2.0.s.tar.gz#/Mesa-2.0/demos/gamma.c

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/* gamma.c */


/*
 * Draw test patterns to help determine correct gamma value for a display.
 * When the intensities in the top row nearly match the intensities in
 * the bottom row you've found the right gamma value.
 *
 * For more info about gamma correction see:
 *  http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
 *
 * This program is in the public domain
 *
 * Brian Paul  19 Oct 1995
 */



#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "glaux.h"



static void Reshape( int width, int height )
{
   glViewport(0, 0, (GLint)width, (GLint)height);

   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
   glMatrixMode(GL_MODELVIEW);
}


static void key_esc()
{
   auxQuit();
}


static GLubyte p25[] = {
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
   0xaa, 0xaa, 0xaa, 0xaa,    0x00, 0x00, 0x00, 0x00,
};

static GLubyte p50[] = {
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
   0xaa, 0xaa, 0xaa, 0xaa,    0x55, 0x55, 0x55, 0x55,
};

static GLubyte p75[] = {
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
   0xaa, 0xaa, 0xaa, 0xaa,    0xff, 0xff, 0xff, 0xff,
};
   


static void display( void )
{

   glClear( GL_COLOR_BUFFER_BIT );

   /** DITHERED ROW **/

   /* solid black */

   /* 25% white */
   glEnable( GL_POLYGON_STIPPLE );
   glColor3f( 1.0, 1.0, 1.0 );
   glPolygonStipple( p25 );
   glRectf( -0.6, 1.0, -0.2, 0.01 );

   /* 50% white */
   glPolygonStipple( p50 );
   glRectf( -0.2, 1.0, 0.2, 0.01 );
   
   /* 75% white */
   glPolygonStipple( p75 );
   glRectf( 0.2, 1.0, 0.6, 0.01 );

   /* 100% white */
   glDisable( GL_POLYGON_STIPPLE );
   glRectf( 0.6, 1.0, 1.0, 0.01 );


   /*** GRAY ROW ***/

   /* solid black */

   /* 25% white */
   glColor3f( 0.25, 0.25, 0.25 );
   glRectf( -0.6, -0.01, -0.2, -1.0 );

   /* 50% white */
   glColor3f( 0.5, 0.5, 0.5 );
   glRectf( -0.2, -0.01, 0.2, -1.0 );

   /* 75% white */
   glColor3f( 0.75, 0.75, 0.75 );
   glRectf( 0.2, -0.01, 0.6, -1.0 );

   /* 100% white */
   glColor3f( 1.0, 1.0, 1.0 );
   glRectf( 0.6, -0.01, 1.0, -1.0 );

   glFlush();
}



int main( int argc, char **argv )
{
   auxInitDisplayMode( AUX_RGB );

   auxInitPosition( 50, 50, 400, 200 );

   if (auxInitWindow("gamma test patterns") == GL_FALSE) {
      auxQuit();
   }

   auxExposeFunc(Reshape);
   auxReshapeFunc(Reshape);

   auxMainLoop( display );

   return 0;
}

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.