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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* texgen.c * This program draws a texture mapped teapot with * automatically generated texture coordinates. The * texture is rendered as stripes on the teapot. * * NEXTSTEP output provided by Pascal Thibaudeau * pthibaud@frbdx11.cribx1.u-bordeaux.fr */ #import <dpsclient/wraps.h> #import <appkit/Application.h> #import <appkit/Window.h> #import <appkit/Menu.h> #import <appkit/View.h> #import <appkit/color.h> #import <appkit/NXBitmapImageRep.h> #include <GL/gl.h> #include <GL/glu.h> #include <stdlib.h> #include "GL/osmesa.h" #define WIDTH 400 #define HEIGHT 400 #define stripeImageWidth 16 GLubyte stripeImage[3*stripeImageWidth]; void makeStripeImage(void) { int j; for (j = 0; j < stripeImageWidth; j++) { stripeImage[3*j] = (j<=4) ? 255 : 0; stripeImage[3*j+1] = (j>4) ? 255 : 0; stripeImage[3*j+2] = 0; } } /* glTexGen stuff: */ GLfloat sgenparams[] = {1.0, 1.0, 1.0, 0.0}; static void render_image(void) { glViewport(0, 0, WIDTH, HEIGHT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (WIDTH <= HEIGHT) glOrtho (-3.5, 3.5, -3.5*(GLfloat)HEIGHT/(GLfloat)WIDTH, 3.5*(GLfloat)HEIGHT/(GLfloat)WIDTH, -3.5, 3.5); else glOrtho (-3.5*(GLfloat)WIDTH/(GLfloat)HEIGHT, 3.5*(GLfloat)WIDTH/(GLfloat)HEIGHT, -3.5, 3.5, -3.5, 3.5); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor (0.0, 0.0, 0.0, 0.0); makeStripeImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage1D(GL_TEXTURE_1D, 0, 3, stripeImageWidth, 0, GL_RGB, GL_UNSIGNED_BYTE, stripeImage); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, sgenparams); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_1D); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glFrontFace(GL_CW); glCullFace(GL_BACK); glMaterialf (GL_FRONT, GL_SHININESS, 64.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix (); glRotatef(-45.0, -180.0, -40.0, 1.0); auxSolidTeapot(3.0); glPopMatrix (); glFlush(); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { OSMesaContext ctx; void *buffer; id myWindow, myView, myMenu, image; char name[50]; NXRect GR; NXPoint position; NXApp=[Application new]; /* Create an RGBA-mode context */ ctx = OSMesaCreateContext( GL_RGBA, NULL ); /* Allocate the image buffer */ buffer = malloc( WIDTH * HEIGHT * 4 ); /* Bind the buffer to the context and make it current */ OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT ); image = [ [ NXBitmapImageRep alloc] initData: buffer pixelsWide: WIDTH pixelsHigh: HEIGHT bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpace: 2 bytesPerRow: WIDTH*4 bitsPerPixel: 32]; NXSetRect(&GR,100,100,WIDTH,HEIGHT); myWindow = [ [ Window alloc] initContent: &GR style: NX_TITLEDSTYLE backing: NX_BUFFERED buttonMask: NX_MINIATURIZEBUTTONMASK defer: NO]; sprintf(name, "OpenGL Graphic Rectangle %d", getpid()); myView = [ [ View alloc] initFrame:&GR]; [myView setOpaque: NO]; [myView setDrawOrigin: -WIDTH: -HEIGHT]; [myView rotate: 180.0]; myMenu = [ [ Menu alloc] initTitle: "NeXT-Mesa"]; [myMenu addItem: "Quit" action: @selector(terminate:) keyEquivalent: 'q']; [myMenu sizeToFit]; [myWindow setTitle: name]; [myWindow display]; [myWindow setContentView: myView]; [myWindow makeKeyAndOrderFront: nil]; [NXApp setMainMenu: myMenu]; [myView lockFocus]; /* here is the Mesa call */ render_image(); [image draw]; [image free]; [myWindow flushWindow]; [myView unlockFocus]; /* free the image buffer */ free( buffer ); /* destroy the context */ OSMesaDestroyContext( ctx ); [NXApp run]; [NXApp free]; return 0; }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.