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#import "Queue.h" // Copyright (C) 1993 by Don Yacktman // This object would be useful for sorting events in a simulator and // then send them in correct time order, or it could track important // objects "things to do" and then return them in order of priority. // I've used this in an RTL simulator to handle the event queue // dynamically, but there's plenty of other applications... @protocol PrioritizedObject // An object should follow this protocol if you're going to // add it to the priority queue. Objects with lower return // values will exit the queue first. - (unsigned int)sortKey; // This should return a hash value, a // priority, timestamp or something // which tells the queue how to sort // the objects as it adds them. @end @interface PriorityQueue : Queue { } // use -addObject: (from List) to add to the queue, and this to // remove from the queue. Other List methods still apply. - removeNextObject; @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.