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#ifndef __DirWindow_h
#define __DirWindow_h
//=============================================================================
//
// Copyright (C) 1995-1997 by Paul S. McCarthy and Eric Sunshine.
// Written by Paul S. McCarthy and Eric Sunshine.
// All Rights Reserved.
//
// This notice may not be removed from this source code.
//
// This object is included in the MiscKit by permission from the authors
// and its use is governed by the MiscKit license, found in the file
// "License.rtf" in the MiscKit distribution. Please refer to that file
// for a list of all applicable permissions and restrictions.
//
//=============================================================================
//-----------------------------------------------------------------------------
// DirWindow.h
//
// Manages window which displays directory listing.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// $Id: DirWindow.h,v 1.2 97/06/10 04:54:52 sunshine Exp $
// $Log: DirWindow.h,v $
// Revision 1.2 97/06/10 04:54:52 sunshine
// v15: Upgraded naming. Removed Message slot.
//
// Revision 1.1 97/02/05 08:24:13 sunshine
// v13: Synchronized with ScrollDir (v29). Added cell editing, image
// dragging, filename locking, notion of writable vs. readonly directory.
//-----------------------------------------------------------------------------
#import <objc/Object.h>
@class Button, DirArray, MiscTableScroll, TextField, Window;
enum
{
ICON_SLOT,
NAME_SLOT,
LOCK_SLOT,
SIZE_SLOT,
MODIFIED_SLOT,
PERMS_SLOT,
OWNER_SLOT,
GROUP_SLOT,
HARDLINKS_SLOT,
SOFTLINK_SLOT,
MAX_SLOT
};
@interface DirWindow : Object
{
MiscTableScroll* scroll;
Window* window;
Button* autoSortSwitch;
Button* cdButton;
Button* dragUnscaledSwitch;
Button* hiddenFilesSwitch;
Button* highlightSwitch;
Button* refreshButton;
TextField* countField;
char* path;
BOOL autoSort;
BOOL dragUnscaled;
BOOL highlightDirs;
BOOL showHidden;
DirArray* dirArray;
id lazyRow[ MAX_SLOT ];
}
+ (id)launchDir:(char const*)dirname;
@end
#endif // __DirWindow_h
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